Is there anyway possible to prevent multiple heroes from having the same proper names?
If I have 8 players, and I create 8 different proper names, will that prevent them from having the same proper name or no?
Just a little advice for future postings, try not to post such a huge blob of text. First things first, why are you removing the item?
Why not just make them drop it like so?:
Actions
Hero - Drop (Item carried by (Triggering unit) of type Tome of Archimonde) from (Triggering unit)...
What is the order string for the command when you click on a unit icon within the transport to drop just one unit?
I know it's not unload, but for the life of me I can't figure out its' using.
Edit: Nevermind. Brain fart.
I had thought of this, but how can you have to convert 6:24 into 6.24 to set the in-game clock? As I'm sure you're aware, 6.24 is not equal to 6:24 on the in-game clock.
And if I were to have the two separate values for hours and minutes, I'm puzzled as to how you would combine and convert...
I want to get the minutes and seconds from the real value of "In-game time of day", is this possible, and if so, how?
To give further details, essentially, I want to get the hours, and minutes from the in-game clock like so.
Example:
Convert:
6.000
Into:
6:00
Putting both the "6"...
My first guess would be either you're having an AI problem, perhaps you've got some custom AI going on. My second guess would be you could have a loop somewhere in your triggers for the team experiencing the issues.
Perhaps you can give a little more insight into what sort of triggers you have...
What would be the best buff to give a unit and a way that makes every unit not of a certain type that comes within range of that buffed unit automatically move away in the opposite direction from the unit with the buff?
For example, say I have a large group of units in an area, when a unit...
Other than using a Visibility Modifier, which would in essence only show visibility at the POSITION, is there anyway besides sharing vision to permit a player to see another players SINGLE unit while it's moving around?
Currently the only goal as a Ranger is to clean up the park from weeds and trash.
Tax is based on your INCOME, so if you have 2000 gold, that's meaningless. It's how much you make that you're taxed on. Also, it will withdraw from the bank or your current gold, whichever number is higher.
There...
Anyone give it a try? Would really appreciate some feedback!
Additionally, if requested I would be more than happy to hand over an unoptimized version. Just tried cutting down filesize.