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    Hero HP Problem/Glitch

    SOLVED In the code for the cinematic, I had set the letterbox to turn off without fade (instant). Doing this bugged it so that the display at the bottom would only update when forced to (IE changing selections or opening menus). Changing the fade out to 1.00 seconds fixed it. Hey all, I am...
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    WASD Movement Problem

    Ok, so I was going off of what i saw in a thread through search and copying his code pretty much down to a T. This is what i have so far... Up Arrow Activated Events Player - Player 1 (Red) Presses the Up Arrow key Conditions Actions Set UpBoolean[(Player number of...
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    Camera Settings

    Hey all, I am trying to figure out hoe to get my camera to lock behind a unit at around shoulder height. I've got it half way done, but i cannot figure out how to get the game camera to auto zoom for all players and lock it there so thay cannot mouse scroll out of it. Any help is appreciated...
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    Item Ability Issue

    I'll just give you a short version I click on an item It casts a custom ability which has no real use Trigger sees ability being cast, creates a vision field around all allied units of the triggering player Trigger waits 10 seconds, then removes vision. I wouldn't mind if i...
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    Hero Revival: Corpses

    Hey so on my map I want to be able to revive any dead heroes when a recurring timer reaches 0. The problem is that i cannot figure out how to get the heroes to die and form a corpse, they just float away leaving blood, causing me to be unable to scan the map and res them when the timer is up...
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    Might be a little too easy but...

    I'm having troubles creating spells for one of my heroes. They seemed like basic spells but i cannot figure out how to make them. The spells are: Increase Attack Range [Passive, Attack range + 200 every level, 4 levels] Increase Movement Speed [ Passive, Movement speed + ??? every level...
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    Closing gates automatically

    Hello to all who read this... So basically i have a unit that casts an ability which does nothing, then a trigger tells the target of the ability (debris only) to open (gates). My issue is getting the gate that was opened to then close after a 4 second wait period but after browsing...
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