Took some time but a new balance/fixing patch is up.
Changelog:
v1.7 "Evening the Scales"
Added Random Events; these can be enabled by a new settings command
Added a new command: -events, enabled random events
Added a new command: -westX / -eastX, which adds X bots to the western/eastern forces...
You're right, I'll do that from now on.
Did a quick hotfix, noticed an important bug;
v1.6.1 hotfix
Eastern builders should no longer be able to escape building area
Western builders should now path properly
Ghost now has its unit button on the proper position
Barren builder should now pick...
New version out, entirely new race: The Barren!
Changelog:
v1.6 "Fields of Strife"
Added new race: The Barren
Added a tab to the multiboard displaying amount of buildings destroyed
Ancient protector should once again be repairable
Solved a bug where AI didn't properly reset building priorities...
True, I'm working on that. While a lot of units are based on CF, their hp/amor/dmg is balanced differently and they have different special abilities. Next to that special ability buildings are different and there is even a completely new race (and another one in the making).
I don't pretend...
I agree that the concept is quite easy, but then again; dota are just heroes battleing against eachother; wouldn't be to hard to make that.
The game has more depth than one might think.
I just suggest you play it and see for yourself : )
Another new version up, new race in this patch : )
See hiveworkshop for the newest version, somehow I can't manage attachments because my account isn't the proper one?
Changelog
v1.5 "Arts of the Arcane"
Added new race: The High Elves
Added a new command: -leaf for a dark forest environment...
You should change the armor ability so that it has multiple levels, then set the armor for each level.
Then in your trigger you can set the level of the ability + 1 each time the unit kills someone.
Maybe, builders can buy items though and micro things like rally points/special abilities.
I'll think about this though; the game is maybe a bit slow at the start.
Thanks for your reaction. I'll try to explain; you build structure from which units will spawn that will auto attack the other team. You only have to choose which buildings to build. You can react to your opponent by countering his unit's armor/weapon types (that way your units will have an...
New version! 1.4
Changelog
v1.4 "Autumn Harvest"
Multiple matches in one game is now possible!
Added a new command: -matchX where X stands for the number of matches to play in one game
Added a new command: -fall changes the environment to an autumn look
Added a new wins stat to the multiboard...
New version out now! v1.3
Changelog
v1.3 "Heart of Corruption"
Added new race: The Corrupt
Added new command: -ur for making each race only pickable once
Added new command: -lava for a volcanic environment
Added 3 new items; Sacred Totem (provides map wide aura), Orb of Lightning (lets the...
Black Law Hills
a Castle Fight like map
v1.7.1 beta release
Introduction
Worked on this map for a couple of weeks. This map is very similar to Castle Fight but with a different terrain and pathing. It's Castle Fight with a twist! Next to that I've based some elements on my other Thug of War...
Quick small update to fix an issue, 1.19c;
Changelog
v1.19c
Increased the max mana for Flowing Lamp from 10 to 15
Properly added the new ability for Magic Battery; Mark
Attacks have a 18% chance to Mark the creep. Each attack made on a marked creep by any tower will deal extra damage. The...
New update; version 1.19b out now!
Changelog
v1.19b
Hero towers can now be build when you skill an element to level 4, down from level 5
Splash modifier reduced for non-slowing towers from 2 (150 rng) to 1.5 and 3 (250 rng) to 2.5 and keeping 3 for 350 rng, this will result in an increase in...