Search results

  1. drol

    Black Law Hills

    Black Law Hills a Castle Fight like map v1.7.1 beta release Introduction Worked on this map for a couple of weeks. This map is very similar to Castle Fight but with a different terrain and pathing. It's Castle Fight with a twist! Next to that I've based some elements on my other Thug of War...
  2. drol

    Question about destroying structs

    Hey guys, I'm currently wondering if I should destroy a local struct or not. I'm not all that familiar yet with vJass, so I don't know what to do. Here is what I have in my map: Some library globals Tower array Towers endglobals My trigger: function Trig_Bounty_Actions takes nothing...
  3. drol

    TD drol's TD

    drol's TD a robust, basic and fun tower defense v1.19c release ________________________________________________________________________________________________________ Introduction Worked on this map for a couple of weeks. It's a tower defense map, quite like others but very solid and...
  4. drol

    Damage Interface Question

    Hey TheHelper :) I remember seeing a map where the damage of a unit (in the interface, next to the unit's portrait) was not shown normally like: Damage: 10 - 12 but as Damage: 10 In the map I'm currently making I got the damage equal (10 - 10) but its still displayed double...
  5. drol

    Nested unit groups not working

    Hello thehelper.net forum :) I'm having a problem with a spell I'm creating, its based of lightning shield, it buffs a unit with "Poisonous Rock" buff. What I'm doing is adding that unit to a unit group, then every second I'm picking all people inside that group and make a new unit group per...
  6. drol

    Defense Mush v0.4 beta

    Mush v0.42 beta [updated] Mush a Castle Fight like map v0.47 beta *UPDATED* Worked on this map for a couple of weeks. It's a bit like Castle Fight and I would like to have some feedback on it. Its pretty stable and balanced if I say so myself, so check it out! Gameplay The objective...
  7. drol

    Making AI build random buildings

    Hey thehelper.net forum, I'm making a map with an AI for computer slots, so far I got a trigger to detect them and give them a random builder (I have multiple races). My map is like Castle Fight and I also got the buildings spawning units and them running to the other castle. However, to...
  8. drol

    Ordering unit to defend

    Hey guys, First post for me on this board, got a little question regarding the skill defend. The trigger I made that orders a unit (captain) to use Defend as soon as he is trained just doesn't work and I'm puzzled why. Could someone please tell me whats wrong with this trigger? Captain...
Top