Hi guys i need help making a tweak to an existing GUI Jetpack spell (credits: base by Paladon, made MUI by Moridin)
Details:
When the jetpacking unit jumps in the air, commands cannot be issued to it for about 1.5 seconds or so, similar to when (priestess of the Moon leaps in Dota). This...
Hi all, this isn't my own spell, I imported a premade GUI Jetpack spell that was available for download into one of my maps. Now I'm having a problem whenever more than one unit uses the spell, as soon as a 2nd guy starts jumping the first guy will freeze in his current position in mid-air...
For some reason when i use the marine model (the one that comes with WC3), after the marine dies he will decay and drop his gun on the floor, and it will stay there for a very long time. I checked its Decay animation in the unit palette and it is set to 60 seconds. Is this normal? Or did i...
Is it possible to do this via GUI only?
Right now I'm using: Special effects - Create special effects at point/unit
And whenever i try to create a special effect on a flying unit, it appears at ground level instead of where the flying unit is. Creating the effect at 'point' allows me to use...
I've selected custom game interface, but couldn't find the correct icon field for build command, i've found the following:
'Basic structure - Human'
'Basic structure - Undead'
'Basic structure - Orc'
'Basic structure - Night Elf'
'Advanced Structure'
I've changed them all but it...
I want to flip my entire map without reterraining it:
eg: current map
++++++++++++++++++++
+ x x x x x x x x x x x x x +
+ o o o o o o o o o o o o +
+ x x x x x x x x x x x x x +
++++++++++++++++++++
into
+ + + + +
+ x o x +
+ x o x +
+ x o x...
So I have this big robot unit that is gigantic and i want to make him really slow, i've succeeded in the movement speed aspect by giving him 50 movement speed, and i set 'movement - turn rate' to 0.10, which is the lowest it will go, but he can still spin around almost instantly, which is really...
Similar to AoS maps like Dota, they only show the Human players in the lobby.
Right now mine is like this;
Team 1
Player1
Player2
Player3
Player4
Computer(Normal)
How do i stop the computer from showing up in the teams at the start, without removing him and his units from the...
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lockdown
Actions
Set LockdownTarget = (Target unit of ability being cast)
Set x = 0
Unit Group - Add LockdownTarget to LockdownTargets
Unit Group - Pick every unit in LockdownTargets and do...