Hi! I'm still working on my Leap spell. The leap itself works just fine. The problem is:
When the Warden (casting hero) is in mid-air, the special effect is created immedietly at her. Plus, the speed buff is not applied. (check after triggers for info about the Leap Speed Buffer spell)
Warden...
Teleport
Events
Unit - A unit enters Teleport Entrance <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
CustomValue Greater than or equal to 100
Then -...
Tried it out now. It doesn't work. Problem is:
The leap is ALWAYS made towards 0 degrees (east) and the Warden jumps really high, plus - she lands and slides a bit.
Triggers:
Warden Leap
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being...
I used the same way of making this Leap spell as a person on this site used to create a toss spell (in some of the request threads). Here are the triggers:
Warden Leap
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Leap...
Thanks. Though it still gives me the same error message.
(@ NotInTheFace^)
Trying Jedi's solution now...
Edit: The "RemoveLocation" ones gives the same syntax error :(
Edit2: ....which I noticed I had done the same mistake on :p THANKS JEDI AND NOTINTHEFACE :D
Warden Leap Periodic
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Temp_UGroup[1] and do (Actions)
Loop - Actions
Set Temp_Int[1] = (Custom value of (Picked unit))...
Tbh, I'm curious why you'd use these weird numbers for damaging? Why not just create a pattern and do the regular calculation when dealing x dmg times y level + z extra? Anyway, this is how the different numbers are connected... (if that would help in any kind of way, lol)
150 x 2.16666667 =...