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  1. M

    "Heavy Bleading"

    Not very understandable English <_< Private message me if you need help with translating from and to Swedish. :) (noticed through "T.ex.")
  2. M

    Leap AoE speed buff won't work.

    Hi! I'm still working on my Leap spell. The leap itself works just fine. The problem is: When the Warden (casting hero) is in mid-air, the special effect is created immedietly at her. Plus, the speed buff is not applied. (check after triggers for info about the Leap Speed Buffer spell) Warden...
  3. M

    Im probally an idoit.. but help?

    Post triggers.
  4. M

    Leap Spell not working

    Aaaah, I see :D Thanks ^^
  5. M

    Correct removal of location?

    Alright, thanks.
  6. M

    Correct removal of location?

    Teleport Events Unit - A unit enters Teleport Entrance <gen> Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions CustomValue Greater than or equal to 100 Then -...
  7. M

    Leap Spell not working

    Yes I do, in the first trigger. There are 2 comments "embracing" it though.
  8. M

    Leap Spell not working

    Tried it out now. It doesn't work. Problem is: The leap is ALWAYS made towards 0 degrees (east) and the Warden jumps really high, plus - she lands and slides a bit. Triggers: Warden Leap Events Unit - A unit Starts the effect of an ability Conditions (Ability being...
  9. M

    Leap Spell not working

    Thank you :) Bumping tomorrow if it still won't work!
  10. M

    Leap Spell not working

    But then it'll leak D:
  11. M

    Leap Spell not working

    Oooh, I saw that one now. Any solution to it? Without letting it leak :p
  12. M

    Leap Spell not working

    That's what I'm asking you <_< When the Warden casts it, she stands still and the effect is created (and destroyed) ontop of her.
  13. M

    Why isn't this allowed to be enabled?

    Yeah I know, but it's just to know when I only see the variable name outside a custom script :p
  14. M

    Leap Spell not working

    I used the same way of making this Leap spell as a person on this site used to create a toss spell (in some of the request threads). Here are the triggers: Warden Leap Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Leap...
  15. M

    Why isn't this allowed to be enabled?

    Thanks. Though it still gives me the same error message. (@ NotInTheFace^) Trying Jedi's solution now... Edit: The "RemoveLocation" ones gives the same syntax error :( Edit2: ....which I noticed I had done the same mistake on :p THANKS JEDI AND NOTINTHEFACE :D
  16. M

    Why isn't this allowed to be enabled?

    Warden Leap Periodic Events Time - Every 0.03 seconds of game time Conditions Actions Unit Group - Pick every unit in Temp_UGroup[1] and do (Actions) Loop - Actions Set Temp_Int[1] = (Custom value of (Picked unit))...
  17. M

    Giving a custom/special unit ability to build?

    So giving the unit the Build ability doesn't work? Why not?
  18. M

    <A00G:AOwk,DataC1> codes as trigger damage?

    Tbh, I'm curious why you'd use these weird numbers for damaging? Why not just create a pattern and do the regular calculation when dealing x dmg times y level + z extra? Anyway, this is how the different numbers are connected... (if that would help in any kind of way, lol) 150 x 2.16666667 =...
  19. M

    Giving a custom/special unit ability to build?

    Are you trying to make a certain kind of unit being able to build, or the regular building unit being able to build a special building?
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