How do we know? Put this in a trigger, test the map and tell me if there are any leaks.
scope lala initializer init
private function InitTrig_DynamicTriggerKing takes nothing returns nothing
local trigger t=CreateTrigger()
set t=null
endfunction
private function init takes...
set s.DistanceToTarget = s.DistanceToTarget - ((s.Totalsouls - count) * (DISTANCE / SOULS_PER_DISTANCE))
s.DistanceToTarget = an integer
s.Totalsouls = an integer
DISTANCE = a real
SOULS_PER_DISTANCE = a real
If you're going to use them together, they all need to be the same.
I don't think the makers are around anymore, if they are you could ask for an unprotected version (without triggers.)
Or you could deprotect it and look at the object editor. It's unsupported here but who cares.
If you can't resolve your problem and really need it, PM me with a link and I'll...
When you "implement T32x", it adds this function.
function s__structname_T32x__PeriodicLoop takes nothing returns boolean
local integer this=s__structname_T32x__next[(0)]
loop
exitwhen this == 0
call s__structname_ funcname(this)
set...
Just keep track of the total teams and which player is in which team.
Two integer arrays would do just fine.
You should probably have another section situated before or after the teams that would be named "undecided," or something, and just move the player to a different team by..
globals...
I used to think multiboards were complex, but I was just too lazy to analyze it.
Maybe it's just the red-colored TESH font color from BJ natives
I started using these 2 functions and the problem went away.
private function SetItem takes integer row, integer col, string text returns nothing...
You are helpless.
How do you intend on others learning from your code? Exactly; you don't.
With Optimizer, the variable names only reach > 4 characters if the map has at least 20,000 lines of code, so most variable names are generally around 2-3 characters. You're telling me that it's a good...
JassHelper automatically makes your variable names into names like "SYSTEMNAME__VARNAME" so I don't think having 20 characters in place of 22 characters is much different (on the nanosecond level.)
I think it's just a poor excuse to show off your code, seriously, the gain on the efficiency is...
People are sensitive to mac subjects, however, you should do your homework before buying a mac . Mac != games.
Usually map size doesn't matter too much, it's more noticeable if the host has a low upload limit.
What's up with the weird variable names? Is it an attempt to show off your code by making it unreadable or is it just an alternative to avoid making up correct names for certain variables?