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    Description fields in Object Editor

    Hi, i'm looking for a guide or something that explains in detail all the possibilities por the Description field in the object editor. I mean a guide that talks about the <A001,DataA1> thing (handles they call them?) Because i'm looking for a way to make an item with 15 updates. That...
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    Help with autocasting ability

    Hi, i'm trying to develop a new ability for my map. It's called Scattering Bullets: It has 5 levels, and for each level you learn, your hero's attack will bounce once more. This is, level 1 = 1 bounce, level 2 = 2 bounces... And this spell must be Auto-castable like Searing arrows in order to...
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    Holy Light damage

    How to make Holy Light deal 100% of damage that it can heal? Isn't there a constant which controls the conversion of Amount Healed/Damage Dealt??
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    Delay while hosting, not while testing

    Hi, i'm working on a new map and to improve little details i'm playing through battle.net with a friend of mine. The problem is that while hosting the game on warcraft 3 RoC (after changing it with WinMPQ) i found a little delay from other players and myself just from the starting of the...
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    H E L P !! Using TFT spells in RoC

    Hi, guys. Im creating a new map in which i use the following stuff from TFT: *Siphon mana used as a normal non-hero ability *Mana shield used as a normal non-hero ability I already use MPQ Editor to change the content of a normal .w3m for the content of my custom .x3x map, but this...
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    Texture problem

    EDIT: [Problem solved] Hi, i have recently finished my new map and when testing it by myself it looked ok :rolleyes: but when I turned it to .w3m and tested it online, i found out that some players had an error message while loading the map...:banghead: They said something about the textures...
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    Library to GUI

    Hi, friends!! Im having problems to make a library work in RoC. Can somebody help me makign this library into GUI or JASS functions? (not scopes) THANKS A LOT! library REGROWTREES initializer Init globals private constant real RegrowAfter = 8.0 // seconds to wait until tree...
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    "Remove TempPlayer from TempPlayerGroup"

    Well, my problem is pretty simple: Change loop Events Time - Elapsed game time is 2.00 seconds Conditions Actions Set TempPlayerGroup = (All players) Set TempPlayer2 = Player 1 (red) Player Group - Remove Player 1 (red) from TempPlayerGroup...
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    [Item] Teleport landmines

    Hi, i'm trying to make a new item as follows: Teleport Landmines -Place an invisible landmine in a nearby position. When you left click on the item in your inventory you will be instantly teleported to the landmine position. ************ So, i thought of making an item based on the...
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    [Spell] Sentinel on units

    Hi! I have searched on this page for this spell... The idea of the spell is to target a unit and have permament visibility over that units, just as sentinel with the trees but with units and in such a way that the affected player won't notice he is being "watched". I tried changing the...
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    Libraries???

    Hi, im working on a new map and I was looking for a trigger to make trees respawn. I found this: library REGROWTREES initializer Init globals private constant real RegrowAfter = 23.0 // seconds to wait until tree regrows private constant real Range = 250.0 // distance...
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    (Help) Chat Event Triggers

    Hi!:D I need help to make a system of triggers so that when a player types "-money X" where X is a number, he loses X gold and after 30 seconds he gets 2X gold. I need the key for the trigger, cause I've been looking for some kind of "Player types a number" event, but it doesn't exist...
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    Permanent Inmolation with bounty (GUI made)

    ho ho ho ho!!! :D I DID IT!! :cool: I CREATED A DAMAGE AURA THAT GIVES BOUNTY!! Whatsmore, I added a TIMED LIGHTNING EFFECT using ONLY GUI!!:D look: IF YOU DON'T CARE ABOUT MY OWN SUFFERING, JUMP TO THE BOTTOM OF THE POST Spell created: Pain Aura Objective: Create a permanent inmolation that...
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    Unit collision

    Hi, my problem is quite simple: I want to make a game like CastlevsCastle in which trained units are ordered by a trigger to move to enemy's castle following a path in the middle of the map -The path is the same for North and South Forces -Trained units collide with the enemy but not...
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    Divine shield animation

    Hi, guys!:D I'm new to ability creation, and I've looked up in several threads but I still don't know how to create a spell from ZERO without using JASS (if this is possible). Now, I wanted to create a Spell called "Golden Skin" which uses the animation of the Divine Shield but in stead of...
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    Changing number of testing CPU players

    Hi, I'm creating a new map which requires player bounty, and when I was testing my progress, I found that when I killed a unit which didn't belong to Blue player (automatically assigned CPU testing player by World Editor), Bounty wasn't recieved... This, I assumed, is because the "player...
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