Search results

  1. K

    Creating a "Train Unit" ability?

    Right, so I want to make it so a building (like the barracks) can train different units (say, an SCV). I figure I'm supposed to edit the "Barracks - Train" ability, but I can't figure out how to edit the unit values. How do I change the unit values for a build/train ability? Thanks in advance :)...
  2. K

    Connecting actors and units?

    I can't figure out how to connect this new actor I made to a new unit I made. I copied the actor from a barracks, so it is already connected to the Barracks, and I can't figure out how to un-connect it and make it the actor for my new unit. I don't see any field values or anything for it...But...
  3. K

    Adding Sounds to a Unit?

    Right, so I just made a new unit and I want to add the sound sets to him. However, I can't find where you can add the sound. I read a tutorial that just says "scroll down to the sound part" in the data editor when your unit is selected, but it went straight from Movement to Stats, no Sound...
  4. K

    Showing Transmission Text On-Screen?

    So, hopefully this is a simple question. Is there a way to show the text sent from a transmission on-screen? I know it will show up in the log afterwards, but when you don't have voice actors, how do you put up the text while it is being "said"? I'm guessing there's probably some trigger that...
  5. K

    How to Make a Unit Move?

    So I got Starcraft II a while ago and just opened the editor to take some quick looks at it and learn a thing or two. So basically I don't know a thing about it. I started a trigger but I can't for the life of me figure out how to order a unit to move somewhere. I tried the action "Issue...
  6. K

    Cinematic Selection Circles

    Simple...I made a cinematic but if you have one of the characters selected, it remains selected throughout the cinematic. How do I make it so it hides the circle? I already am using "Cinematic - Disable User Control" and "Cinematic - Turn on Letterbox Mode". Neither of them work. Help please? :)
  7. K

    Hero Carry-Over

    Probably a very common question...Or maybe not, considering the types of maps people are making nowadays. Anyways, I'm creating a campaign with a hero, like a normal Blizzard campaign practically. How do I make it so the hero in the previous level moves to the next map without changing level...
  8. K

    Sleeping Issues

    Well, I'm having trouble making a unit sleep. You know, with the cute little green Z's that float around their heads...I tried a trigger with "Unit - Make unit sleep when unprovoked" but it did nothing. Like...nothing. Not even at night was there a sleeping effect! And it's not like I was...
  9. K

    What are leaks?

    Okay, yeah, it may be a "noob" question or something, but...I really don't know what people are talking about when they mention leaks. I've been looking around the site a while, asking questions, and I've noticed a lot about preventing leaks, fixing leaks, leakproof triggers...What are you guys...
  10. K

    Coloring Text

    When text appears as the screen, like as a quest update or just a little message like a hint or something, how do you color it, so it isn't white? I've seen it before plenty of times, so I'm just wondering. Like, say, I made the message "New Quest! Go kill rats!", how would I make it so the "New...
  11. K

    Item Stacking

    I know this is a very common question, but when I searched the forum, I ended up mostly confused (but that might just be my fault...) Anyways, I want to make a certain item stackable. It's basically a quest required item; you walk around the map and collect them, and once you have 5 you...
  12. K

    In-Game versus Editor Names

    Simple question, hopefully easily answered...How do I make the name of a unit that appears in the game different than the name it has in the editor? Like if in the editor I had a unit, "dog", and in-game I wanted it to appear as "Fluffy" or something. Is it possible? If you're wondering why I...
  13. K

    Where is the Entangled Gold Mine?

    I'm sure this is a very stupid question, but I can't find the entangled gold mine in the editor. I found the haunted gold mine, which is under undead buildings, but there doesn't appear to be an entangled gold mine under night elf buildings. Am I missing something really obvious...? Where is it...
  14. K

    Applying Buffs/Abilities/Etc to Unit Groups

    In actions, I see there are a lot of unit actions, but a lot fewer unit-group actions. I want to add a debuff (sleep) to a type of unit (rat), but I don't see a "Unit Group - Apply Buff" or others like it. When I want to apply buffs or abilities or other such things to unit types instead of a...
  15. K

    Ordering Not-Yet-Created Units

    So I basically have a trigger that creates a certain unit. Is there a way to order the unit to do something, even though you can't select the unit because it hasn't been created yet? And I mean besides the "Last Created Unit" option; I want to be able to order any unit that is not placed at the...
  16. K

    Hero Leveling Help

    I have a hero, and when he levels to level 2, I want it to do something. I've basically figured the trigger out, but how do I make it so it only happens when he gets level 2, not any other level? Or how do I make it so another trigger will only activate if he gets to level 3? And so on and so...
  17. K

    More Quest Help

    I'm making a simple quest where you have to kill 20 rats. How do I make it so in a trigger an event only happens when you have killed 20? Basically, is there a condition I could use that would say something like "amount killed equal to 20"? Or is there a different way to do this? Help is...
  18. K

    Simple Quest Help

    I'm trying to make basically my first quest, and I'm doing it by myself. But I need help ;) Basically, I'm wondering if there is a way to make a condition on a trigger that makes it so the trigger will only work if you are on a certain quest. Is this possible? Is there another way I could...
  19. K

    Help with Applying Cameras to All Players

    Frankly, the title says it all. In the action "Apply Camera Object (timed)", it does not have "All Players" in the option of who to apply it for. It only has player 1, player 2, etc. Maybe I'm missing something really obvious, but how do I make it all players instead of just one?
  20. K

    Simple Trigger Help

    So basically, in a lot of the trigger actions/conditions/events, it asks you to define a unit. How do I define a certain type of unit? Like I want it to be affected, say, only if a sheep came near it. And I don't care which sheep, just a sheep. How do I make it define a unit type, instead of a...
Top