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  1. R

    overrun trigger

    I think it means that u would lose if the number of creeps on the map is more than x.
  2. R

    Streak system help

    k, thx guys. I got it, finally solved the problem. Thx, thread closed. +rep
  3. R

    Streak system help

    Sry, i dun get the variable part where do i +1 or? Can u post the 2 triggers with documentation so i could understand?(u can just post it here, no nid for a demo map) Thx :D
  4. R

    Slow Motion Death Animation??

    Dun quite get the problem, are the some of the units u are talking about dying in slow motion's dying time more than 1.50 or wad?
  5. R

    Why do units respawn where they die?

    Here it is: Hero revive Events Unit - A unit Dies Conditions ((Triggering unit) is A Hero) Equal to True Actions Hero - Instantly revive (Triggering unit) at (Center of Region 000 <gen>), Show revival graphics U must create the region yourself at where u wan...
  6. R

    Why do units respawn where they die?

    Create a region then use the trigger to make the unit revive in that region...
  7. R

    Simple Way to Detect Mana Regen?

    Try something like every ??? of game time then save the current unit's mana value somewhere then compare it again after sometime?(just a random idea, should be wrong)
  8. R

    Streak system help

    Eh, sry, haven been on9. Evilwolf's trigger looks abit confusing to me and i want to ask whether i should use his or mine as his does not have the extra streaks.(I wanted the streaks to be muted when the extra streaks are playing) I also noticed a lot of problems in the trigger as the first...
  9. R

    Streak system help

    Thx but i still need a solution to my problem. Anyone?
  10. R

    Streak system help

    Streak Init Events Map initialization Conditions Actions Trigger - Run Streak SetupStrings <gen> (ignoring conditions) Trigger - Run Streak SetupSounds <gen> (ignoring conditions) For each (Integer A) from 1 to 12, do (Actions) Loop -...
  11. R

    Changing resource icons (cost)

    I think u would have to change the UI for that. Edit: oh, and please read the rules. Refrain from spamming new threads of the same thing.
  12. R

    Collision problem..

    Try to change the movement type to flying in the object editor?
  13. R

    Jass qn

    oo, thx
  14. R

    Jass qn

    i wan to make it such that whenever a unit casts a spell, the cooldown will automatically be reset.
  15. R

    Jass qn

    Erm, i just started learning jass and i wan to ask that how can i do a trigger that sets all skill's cooldowns to 0 at map initialisation?:)
  16. R

    A condition.

    K thx, i learned something. +rep:) Thread closed.
  17. R

    A condition.

    I think i kinda get it, so if if its 1,1 and the string i entered is -, then i would get -. Correct?
  18. R

    Need a model!

    I cant do models at all... oo, ok, i will try.
  19. R

    A condition.

    But what i do not understand is the 1, 1 and how do you put it if there are many players.
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