Use T32x, it's a timer system some where on the forums =x
scope Heal initializer HealInit
globals
private constant integer SpellID = 'A000' //This is the rawcode of your Healing spell
endglobals
private struct H
unit SpellTarget
real TargetX
real TargetY...
Calculating like that only makes you go, like, a light ray.
As in, the dummy will bounce unnaturally.
Unless it is off a wall..
Does he mean bouncing up and down or off walls? o.0
[EDIT]
Wait-
I just re-read the first post xD
[EDIT=2]
Hmm..
Place invisible path blockers that you want the ball...
Lol, I read the other post you put up, I think the unit leaks I thought I saw had to do with LastCreatedUnit and PickedUnit =x
Maybe there are no leaks xD
That is so..
Eww.
I think he meant when you cast it, the projectile flies depending on where you're facing.
Using channel (Instant, no target)
[Off-topic]
Like those Touhou games.
TOUHOU!!! KYAA!!! xD
Okay, google it up if you want to know about it xD
[edit]
I also believe you have to null...
Quick scan through.
Haven't you guys noticed the leaks?
First trigger leaks, like, 2 units and a location
Second trigger leaks, like, 4units and a location
I think
Okay, I'm getting this error message when trying to save:
Bad types for Binary operator
scope ZeppelinBomber initializer ZBCast
globals
private constant integer MAXPlayers = 1 //This is the number of players in the map that have access to your hero
private constant integer ZBID...