A while ago I was informed of a game called "League of Legends" by my friends. At first, I didn't like it but now I think it is a very fun game. It is a MMORTS or a Massively Multi- Player Online Real Time Strategy Game. I will post my referral link which I would like you to sign up through but...
Kinda... but another question how...?
Ok, so i think that will work but how do i get it to Nullify the damage of my regular attack and only damage for the amount of the Critical Strike?. Thx for the help:D
Edit:Grammar and Icon
What if?
I don't want to use the custom value of the unit because i might end up using it for something else. So, could i replace the custom value with a variable? Thx for info.:thup:
P.S. Would that trigger work because all those actions would have to happen in between starting from when...
Yup
Yup... Mostly, the one problem i have is that the unit (Critical striker) or any unit can get a critical strike on their first attack on the unit
Edit: Sorry in my original post i meant to say that the unit (Critical Striker) or any unit CAN'T get a critical strike on their first attack...
Thx! to all that helped you will all be getting rep (People listed in the post)
tommerbob, denmax, jhnam95, you will all be getting rep for being helpful and not getting impatient if i didn't get it or didn't look at it fully (Except for that one time in this thread when you went "GRAR"...
Wow!
Wow thx a lot denmax for help and the rep.I will try out and look at more the two recent posts of help people made(You and tommerbob) later, Thx all!!!:thup::):thup::D:eek:
ahh...!!!
that is probably the reason the game crashes because im guessing an infinite loop: for example lets say that those variables take up for example 5 units of memory every second because my unit has an attack speed of 0.00 and i think
5 memory units per second x Infinity=Infinity to...
Now...
I now have
Untitled Trigger 004
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
GDD_DamageSource Equal to Critical_Striker[1]
Actions
Set Temp_Damage = GDD_Damage
Game - Display to (All players) for 2.00 seconds the text...
K
i'm going to have a ability that uses the GUI strike so im having it scale and idk why i have so many triggers, maybe you can figure it out. :-)
Ok, this may be a bit long but here are my triggers
Variable Set
Events
Map initialization
Conditions
Actions...
Maybe
@ Sonic: someone told me earlier in a different thread i made about a similair subject that GDD was the perfect thing for my trigger so i kind of want to use it.
@jhnam95 i did what you said before the edit and i don't think i have any more of the attacked unit events referring to your...
Thx!
@CAPLOCKSFTW, Gwafu, tommerbob:Thx! but i like tommerbob's idea the most (sorry other's :D:( ) . And i have heard about GDD before and it seems like it works so tommerbob thx! and thx others and +rep ( tommerbob )
ahh thx
@Dirac I have different levels of it
@jhnam95 ahhh.... that could be a problem lol but idk because i don't think i referenced it in any other triggers did I?
I have been trying to create a GUI critical strike but now it never procs the critical hit ever, it always does the same amount of damage and i know this because i have the damage of the testing unit set to 1-1
Here are my triggers:
GDD:
GDD Variable Creator
Events
Conditions...
Cool!
I do agree your system is very complicated Gwafu :) but i can't seem to find the damage base or number of dice, etc. in the set variable window
@CAPSLOCKFTW:I'll check out your way now.:D
What exactly...?
What exactly do you mean in your post canons200? What i want exactly is that when a unit learns the ability it stores them in a variable then every 0.01 seconds of game time after when they attack it will check what the attack damage of that unit stored in that variable is...
Is there a way to set the damage of a unit or a spell into a variable? because I would like to know how to do this for my GUI Critical strike spell Attempt. Thank you for any information given on this Variable. :)
Still happens
Laser Blast North
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Magic Blast (North)
Actions
Unit - Create 1 Laser for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 180.00...