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  1. K

    In need of suggestions for a good way to structure priorities

    Since different people might theoretically use the system, different people will specify priorities for forced orders without knowing which priority values have already been taken... so I probably can't rely on a single data structure to make sense of priorities. If you mean the implementation...
  2. K

    In need of suggestions for a good way to structure priorities

    So, basically, forced orders can be seen as a priority queue where the topmost element is always enforced.
  3. K

    In need of suggestions for a good way to structure priorities

    The second is ignored until the potential event of the first being cancelled while the second still applies.
  4. K

    In need of suggestions for a good way to structure priorities

    Alright, that takes care of my exam. To be exact, I'm making a system allowing one to enforce orders. Any forced order then has priority over regular orders. However, to determine which forced order should be active, each forced order has a priority set at the time of enforcing. The currently...
  5. K

    In need of suggestions for a good way to structure priorities

    I'll get back to this as soon as I can. Thanks for the interest :)
  6. K

    In need of suggestions for a good way to structure priorities

    Yeah, it's more of a structural question (or whichever category it falls under), but I figured JASS guys might have some experience from similar issues. Never mind, though, I think I'll just throw it out there and see what happens. Most likely nobody will ever use my libraries anyway :p
  7. K

    In need of suggestions for a good way to structure priorities

    Yeah, hi, and I don't even know if the title of this thread makes any sense of how to properly describe the issue... Anyway, here goes: I have built a system enabling the issuing of forced orders which have priority over regular orders and are internally prioritized based on user-defined...
  8. K

    Can only play some maps in RoC

    Hmm, how did you open the RoC editor? I thought the TFT version overwrote it.
  9. K

    Can only play some maps in RoC

    I don't think you can, but the TFT editor will warn you when you save if you've introduced any TFT-only assets.
  10. K

    Random Region??

    Yeah, sorry, I haven't looked at Wc3 for a while so I wasn't entirely sure all of it was GUI :)
  11. K

    Any help with naming my map?

    "Paint.W3X" as a reference to Paint.NET then? :p
  12. K

    Random Region??

    Technically, GUI is for Graphical User Interface... jnZ's suggestion should be doable in pure GUI (with no Jass), though.
  13. K

    Opening a "protected" map

    Thanks. I'll try looking into it... and being less delete-happy in the future while I'm at it.
  14. K

    Opening a "protected" map

    I'm an idiot. I have a WiP map lying around which I really want to continue, but both the files I can found are playable yet not willing to open in WE (open->crash). Apparently I did some protection thingy to them so that I could share the early versions without having to worry about people...
  15. K

    Unit to integer

    Great, thanks. I'll be back once it turns out I somehow managed to screw everything up.
  16. K

    Unit to integer

    Thanks again. I think I got the non-LUA UnitIndexer to work, but is using this over the LUA one a problem? (The LUA variant required some other LUA stuff which failed installation)
  17. K

    Unit to integer

    Thanks. How is it that GetHandleID is inferior? Also, if I use GetHandleID, is there a way to convert from a handle to a unit?
  18. K

    Unit to integer

    Hey people, I need to acquire unique integer ID's for units. Is there a clever way of doing this? Thanks.
  19. K

    Need a priority queue

    Thanks! :)
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