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  1. K

    burbenog td secrets

    Terran: -hominid Zerg: -xenomorph Enjoy, and by the way the Ghost is awesome :D
  2. K

    Leveling A Mage!

    Fire can be good at some times, just gotta blow em up fast :P
  3. K

    How to revive a unit

    http://www.thehelper.net/forums/showthread.php?t=57735& this is a good hero revive system (along with other things). As far as non-heroes, just change the coniditions. For other things, just change part of the trigger to your liking. I hope this is what you need (still a little foggy).
  4. K

    hiding skills on a hero

    Some abilities have the option to hide the icon; although spell book is usually best. edit: Didn't see you guys post (woops :()
  5. K

    problems with ability attachment

    Can ya copy and paste the code of the ability? Also, origin might be hard to see, try changing it to chest and see if you see it (not sure if you already tried, but just an idea). Also, try basing it off Sphere instead. (that is saying you want an attachment, and not an ability) edit: here is a...
  6. K

    Leveling A Mage!

    Ya, I am hoping that and I might rejoin WoW if it really is redone well :D
  7. K

    Goblin & Worgen Gameplay Videos

    Oh wow, Goblins are gonna be crazy in PvP with their Basically an engineer ability without using a profession spot. Seems kinda cool.
  8. K

    Leveling A Mage!

    Thats true, I heard they are going to redo the whole low level play style, so you can save your warlock for that :D.
  9. K

    Leveling A Mage!

    You can go arcane before 64, just cast fire ball instead of arc. blast until ur 64, it won't be so bad thats its unplayable :P, that is saying you <3 arcane over frost and fire.
  10. K

    Spawning

    Hmm... I'm still learning day by day, but I thought that you can only leak unit groups by actions, not conditions, but I guess I know now :D, thanks.
  11. K

    Spawning

    I thought that since units in playable map area is a global variable, it doesn't leak.?
  12. K

    Spawning

    Ah your right, my bad, always forget the units still are counted after being dead. Thanks for catching that Jomik :D edit: be sure to use the up to date one thanks to Jomik, it should work
  13. K

    Spawning

    Sample Events Unit - A unit Dies Conditions (Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Peasant) and (((Matching unit) is alive) Equal to True)))) Equal to 0 Actions I'm not sure if you just wanted an event...
  14. K

    Taking over Neutral Hostile AI

    What aspect of an undefined player are you trying to get for neutral hostile? You can use triggers / edit object data for certain things.
  15. K

    importing/exporting data

    Go to the Object Editor menu, and go to file, export all object data, make it into a file, and then in the map you want to get it to, go to Object Editor -> file and click import all object data and click the one you just exported.
  16. K

    Stop Team attack Trigger

    Team fire off Events Unit - A unit Is attacked Conditions ((Triggering unit) belongs to an ally of (Owner of (Attacking unit))) Equal to True Actions Unit - Order (Attacking unit) to Stop This is a simple one that gets the job done, but doesn't do any...
  17. K

    Attachment Issue

    Well, after reading some tutorials about attachments I thought I would give it a shot. Everything about my attachments works fine, except that my attachment always "kills" the part in slot 1 (all other slots do not "die") on attacking. By "kill" I mean the attachment acts as if it died. Then...
  18. K

    Triggers Issue

    Its alright, I found a trigger that works (just had to remove units), but thanks for your input.
  19. K

    Removing Leaks

    Ah, thanks, that makes it a lot clearer :D
  20. K

    Removing Leaks

    Hmm... but if they weren't in the else part, and just at the end of trigger (probably error), would it still clean up fine? (I'm curoius :D) edit: Posted at same time for same question *woops*
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