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  1. Conal

    Model Collision

    So I set the collision size of this box to make only the top clickable. It doesn't seem to work though. I'm making an FPS so when players face a wall and turn the camera around, they need to be able to click through the wall (otherwise they'll face the wall again and essentially be stuck)...
  2. Conal

    WIP Toy 3D Map

    Toy 3D Map v2 Here's a little toy map I composed taking some of the ideas from my old Zed map with a smaller goal in mind. In this map, you will traverse a four story building with a close-up third person camera view. I made a movement system using the WASD keys because movement with the arrow...
  3. Conal

    Model Question

    I edited a model and got rid of some ugly sparkles. Its stand animation was annoying as well so I set the interval towards the end of the animation. Could a really small interval cause lag? I know that if you set the beginning and end intervals to the same number and save your map with the...
  4. Conal

    Tileset + Question

    What tiles do you guys use to terrain with? What order? I'm going to start terraining a map and I'm not very good at it. The terrain I'm going for is going to use the default cliffs and look bright/foresty in the overworld. I'll also have dungeons that should look dark/gloomy. One more...
  5. Conal

    AI and Workers

    Making a tag type of map and have given the runners the worker classification to prevent auto attacking. However, when somebody trains a unit and that unit attacks an enemy, all the enemies flock to that unit, ignoring the runners entirely. I added the peon-type classification to the trained...
  6. Conal

    Air blockers mess up ground path

    Resolved. See this link for details. http://www.thehelper.net/forums/showthread.php?t=141788 When I add air pathing blockers and have a ground unit walk to the other side of the blockers, it doesn't go straight through them like intended. I've tried using units by changing their pathing, using...
  7. Conal

    WIP Zed

    Title: ZED An acronym for Zombie 3-D. Little idea I had for a map so I made a basic engine for it. It needs a lot of work and ideas but the concept is there. To the point, it's a zombie survival map that introduces a different playing style. Gameplay: The goal of the map is to piece together a...
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