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    Is there a "Unit Has Specific Ability" condition?

    Worked like a charm, thank you :)
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    Is there a "Unit Has Specific Ability" condition?

    Hi, I'm creating a custom ability where there is a % chance that something will occur when a unit attacks. Is there a condition to test whether the attacking unit has ability X? The closest thing I can find is the boolean condition "Unit Has Specific Buff". Help is appreciated. Thanks!
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    Dynamic training time

    I don't think there's a way to change the Build Time through triggers or otherwise. A good way to do this would be to create two identical units, X with 10 secs and Y with 15 secs. Then create an 2-level upgrade that deals with Unit Availability: at level 1, X is available and Y unavailable; at...
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    Demon Hunter - Metamorphosis + Avatar ?

    Yah, there's a specific unit for morphed Illidan. Avatar equals Immunity and a bigger scaling value, so you can just give those to the morphed Illidan unit without the need to dabble with the Avatar ability.
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    Creating Symmetrical Terrain

    Yup, the grid can be pretty useful. But for larger maps, I confess to using the primitive method of using a ruler (yes, a real plastic ruler) to measure stuff on the monitor.
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    How to detect when Reincarnation activates?

    Hi, (I'm making a spell where, when Hero X dies, a tombstone building spawns. If the tombstone is alive after 15 seconds, Hero X revives with full health. If the tombstone dies, he revives with 1 HP.) For the above ability, I'm wanting to know how to detect Reincarnation with a GUI...
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    How to cast custom ability?

    Hmm... there's no quick way to explain, so here goes the long way. Unit X has the custom ability Super Chaos Rain, which is based off the standard Rain of Chaos. In a trigger, when you're ordering Unit X to cast Super Chaos Rain, there is no option to select the custom ability - instead, you...
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    DotA Item Heart of Tarrasque Regen 1%

    Very easy to do, no triggers required at all! Just make the ability "Life regeneration aura" to affect only "Self" under Targets Allowed. Ensure that Item Ability is True. Set the ability to regen 0.01% (type in 0.01 under Amount Regenerated, and set Data is Percentage to True). Add this...
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    Linear damage between 2 points

    I'm not too experienced, correct me if I'm wrong, but I think it can be done rather easily with GUI. When a unit casts Slash, Create dummy unit at position of Casting Unit Add Shockwave (900 range) to dummy unit Issue order to dummy unit: get it to cast Shockwave in the direction of (target...
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    Custom ability autocast problem

    Do bear in mind that if you have 2/more custom abilities based off one standard ability in a unit, it bugs, and only one of the custom abilities will be cast.
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    How do I create custom units quickly?

    Oh yah, that must be the one I was looking for. Thanks!
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    How do I create custom units quickly?

    Hi, I remember reading somewhere that you could uncheck/check an option that would remove lag when creating new units. I don't remember where or what it is, though. If you know of such a function, please tell me :confused: My com is quite old (1GB RAM) and it's horribly inefficient to wait...
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    Make Vampiric Aura work with melee and ranged?

    I'm facing a similar problem too. I've tried setting ALL units' attacks to Normal Attack Type instead of Missile, because I remember reading somewhere that this makes them classified as Melee (even though they appear Ranged :) ). Haven't tested it but very likely to work, this method might...
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    Orb Effects and Buff Placers

    I think you were looking for this: http://www.playdota.com/mechanics/Orb_Effects :)
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    Making Hero Respawn Times Proportionate to Level, HP and MP

    I'll try both, thanks! (Erm, how does the rep thing work? Do I +rep for this? Sorry I'm rather new here)
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    Making Hero Respawn Times Proportionate to Level, HP and MP

    Hi all, I am making a Dota-based game, and I'm having problems setting the respawn times of heroes who die. Ideally, the hero takes X seconds to respawn, where X is: - Level of the hero when he died * 2 plus - Max hitpoints of the hero when he died / 90 plus - Max mana of the hero...
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    Respawning a Random Powerup in Its Original Position After X Seconds

    @Nighthawk: sorry for being unclear, it was typed in a hurry :o @Ice Snake: wow, that is useful (and has the trigger I'm looking for :shades:) Thanks lots!
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    Respawning a Random Powerup in Its Original Position After X Seconds

    Hi all, 1st post! I am new here :) I'm making a variant of IceFrog's DotA as practice / for fun, and I'm wondering how the runes (powerups like Haste and Regen) are made to respawn at the exact same location, after, say, 40 seconds? Also as an extra, how do I make the Powerup a random...
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