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  1. Sickle

    J4L's Minecraft Hacks

    What is this condition that causes you to utterly shatter any piece of code you come in contact with? First Blizzard, now Mojang. You really are ruthless, you know that?
  2. Sickle

    Never mind. Nothing will happen. Purple is not even my favorite color. And you thought I was...

    Never mind. Nothing will happen. Purple is not even my favorite color. And you thought I was failing at trying to scare you. Boo.
  3. Sickle

    Don't get me wrong. I love to dance once in a while, whether it be in a dreadfully bright...

    Don't get me wrong. I love to dance once in a while, whether it be in a dreadfully bright ballroom or on a pile of corpses.
  4. Sickle

    Under the spreading chestnut tree, I sold you and you sold me....

    Under the spreading chestnut tree, I sold you and you sold me....
  5. Sickle

    I love it when a plan comes together. But it has not happened. Not yet. But I will love it when...

    I love it when a plan comes together. But it has not happened. Not yet. But I will love it when it does.
  6. Sickle

    It has been a long time. Perhaps you may have some questions. Am I dead? No. Am I gone? No...

    It has been a long time. Perhaps you may have some questions. Am I dead? No. Am I gone? No. Am I busy? Yes.
  7. Sickle

    Tutorial Cinematics

    Yes.
  8. Sickle

    Tutorial Cinematics

    That last line on the bottom contains a wait. A hidden wait, but a wait nonetheless.
  9. Sickle

    Tutorial Cinematics

    Waits should not be used in cinematics.
  10. Sickle

    Possible cause for desyncs when buying units

    Initializing strings locally is not a bright idea. if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then call DisplayTextToPlayer(GetLocalPlayer(),0,0,"You gain "+I2S(somevalue) +gold") endif Perhaps... call DisplayTextToPlayer(GetOwningPlayer(GetTriggerUnit()),0,0,"You...
  11. Sickle

    Frozen Throne as virus??

    Well it should act as a search engine. Without searching, we are nothing! But now I am off-topic, like yourself.
  12. Sickle

    Problems with Maps

    Define recently.
  13. Sickle

    Frozen Throne as virus??

    Which is odd because I received that exact message today. So either we have the exact same virus, or Blizzard did something. I lean toward the latter. And not only that, a quick Google reveals that a multitude of users are experiencing this issue. And behold, Google yields the answer. Wolfram...
  14. Sickle

    Health Brain implant could allow paralysed to turn their thoughts into instant speech

    I wonder what happens if you put the implant into a cockroach. Maybe we will hear about their plans for world domination? Or at least the domination of the box of cereal in my cupboard?
  15. Sickle

    The ring around the day/night indicator. Use a moonstone, set the time to 6 AM. The ring will be...

    The ring around the day/night indicator. Use a moonstone, set the time to 6 AM. The ring will be orange, which is not a normal color.
  16. Sickle

    The time of day indicator (top middle of the screen).

    The time of day indicator (top middle of the screen).
  17. Sickle

    Making Lighting Darker

    Zombies do have a habit of blocking out the sun for some reason, yes. A good call SetDayNightModels("", "") will make everything perfectly black without a light source nearby, if that is what you mean by darker. Otherwise you will need a different day/night model.
  18. Sickle

    Snippet UnitAlive Fix

    Oh, I have encountered bugs which this has fixed. Removed units counting as alive for 0 seconds (while not really 0 seconds) has caused me some annoyance. If you have not, well then. There is nothing I can do about that. The death event is unfortunate. If you feel this belongs in the mausoleum...
  19. Sickle

    Snippet UnitAlive Fix

    The common.ai UnitAlive native shares one flaw with the rest of the IsUnitAlive methods. This flaw is that removed units are not recognised as dead immediately after removal. This incredibly short script takes care of that for you. Yes, it makes RemoveUnit slightly slower. But what sort of...
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