How can I check how many enemys are alive in area ?
I tried Number of units in (Units in myarea<gen> owned by Player 12 (Brown) but after I kill all the units there number of units doesn't change (it change only when I spawn enemys, but never decrease)
I'm creating and sending Locust units (so they aren't selectable) to a point (with move to event) when someone cast an ability.
How can I check if units arrived at their destination ? It seems I can't select them with 'Is issued on order with no target'
BTW: how can I make units unselectable...
This is just a quick question .
How can I make all the units that were attacking the enemy building to keep attacking the building even if the building changed the owner to my player or to someone else. Because now if a bunch of soldiers attack an enemy building just stop moving/attacking if...
*solved* units: no move without target
Hi ,
How can I make units to move just if they have a target ? By target I mean enemy flying unit or owned flying unit, Because I'm trying to spawn units when a building, in my case a flying unit, attacks an enemy building or a different owned building...
How can I make a simple spell that on autocast will atack enemys around (like that item in Castle Fight that makes the worker fire around) ?
I want to make a TD where spawned enemies attack buildings when they pass by...
Q1:how can i send all the units i created in the script to a target ?
i';m using
Unit - Create (bu[(Integer A)] / 2) Footman for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
how can i send now all the units that i've created ?
Q2: i have a...
how can i check if a building is attacking other building (right clicking other building) and create units (in the attacking unit position) and send them to attack the right clicked building ?
unit - a unit owned by player 1 Is issued an order targeting an object event doesen't work
How do i check the number of skills that my hero have?
i'm using this system to buy skills from shop , but i want to be able to buy only 5 skills for each hero (a player can have only one hero)
so , how do i check the number of skills learned?
how can I check if an unit type is not in the region?
let's say that my hero arrive in a place where he must kill n enemy's to open a gate , how can i do that?
I am trying to make custom spells for custom heros but I have lots of problems
( see more questions )
1.Editing spells . Couldn't find some field values
For example I had tried to edit Holy Light spell for healing friendly units or damaging enemy units , but the original spell damage only...
Hi !
Can someone tell me how to make a player hero to not get experience if an allied unit kill an enemy unit? because now hero player get experience for all the enemy units killed