Basically what I made, example.
If player 3 leaves and he had 3000 gold, then that gold is added in PlayerGoldChest. Every 2 seconds leavers gold will be split to his allies. Lets take example that Player 3 had 3 allies. His gold is firstly divided by 6 (parts), which means allies will get...
Yes, Basically Force 1 example is unallied (meaning all players in it are unallied each other) and then in-game you make trigger and event is Game time elapsed is 0.01, then you make actions to ally those players. But set allied victory to false, else game will instantly end if they are all allied.
2.
How to share control
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game...
Yes, but unit will still go around em, cause it's movement type is to foot example and Wc3 machine will think he can't pass trees, so it will order unit go around. But you can go through em with that unit if you order moving by right-clicking inside trees.
I once had this problem with one very simple spell, problem actually was in dummy what casted sub-spells. Maybe try to change your ward unit. By the way, what unit ward uses?
And yes, Romek might be right. Do you use any other triggers which events are periodic or same as this?
Right... I have read few tutorials. And I see pretty lots of people using stuff like TempUnit for triggering unit...
Anyway sorry if I messed up someone's mind.
Those are some 2 big nice stairs of mass I/T/E
If you save in gamecaches what are used for Campaigns, then I must warn you - 1.24 patch broke Gamecaches for Campaigns (can be fixed with few lines of JASS as most say).
It would be better if you put it in tags.