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    Building units?

    Hey, does anyone know how to let units build units (not structures)? Such as building a ghost or something. Help would be appreciated.
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    How do you make unit abilities work on structures?

    Thanks for reply I've given the bunker energy, and 'Ghost - Snipe' is already researched by default (I can use it with other units but not buildings), so i guess it could be because it has no casting animation then. So... how am I supposed to give it a casting animation... edit: I don't get...
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    Making units respawn

    hi Try: Event - Any unit dies Condition - Unit type of triggering unit == <whatever unit you're playing as> (I think this is optional if you're only using one unit) Event - Create 1 Zergling for owner of triggering unit at <where ever you want>. Hope this helps
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    How do you make unit abilities work on structures?

    Hi, I'm trying to make a map where a building such as a bunker can use the skill 'Ghost - Sniper'. I have got to the stage where the bunker has the skill, but have no clue as to why the bunker can't use it. When I try using Ghost - Sniper with the bunker, all that happens is the ability...
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    attack more than one unit at once

    Thanks for the tutorial. It worked.
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    attack more than one unit at once

    Sorry, but I'm not sure what bounce, linear, multi-shot are. I looked for them in skills but they're not there. Btw i want it to effect an entire circle so splash won't work because it only effects the ones in front i think.
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    attack more than one unit at once

    hi, does anyone know how to make it so that a unit can attack more than one unit at a time? Preferably unlimited. Please help. Thanks
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    Kodo Beast bugged

    well, for me, it only happens to the kodo when i put him in the map. I tried it on the desktop and laptop and both have the same thing happen lol.
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    Kodo Beast bugged

    Hey, try: 1) Creating a 32 by 32 map 2) place a kodo beast in the middle somewhere and put any other unit in the map. 3) Test map. 4) Select the kodo beast and a random bright oval will appear in the middle of the map. If you can't see it, walk to the middle and you will see it. 5) Select...
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    Healed by more than one healer at a time?

    Hi, i want to make it so that units can be healed by more than one healer at a time... Does anyone know how? For example, when i get two priests to heal a unit, only one of them heals, the other does nothing. Thanks
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    Enable Load to load ally players

    yea it works. Thanks buddy
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    Enable Load to load ally players

    really? so just in game share to the other player and it will work?
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    Enable Load to load ally players

    Hi. I want to know how to make ships/buildings etc able to load units controlled by ally players, not only units controlled by the loading player. I have tried fiddling around with targets allowed and no success. ty
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    map protector screws up the map

    Thanks for the reply, but I'm the kind of guy that rechecks everything alot, so i wouldn't have forgotten to add the slots. Anyway i figured out how to protect it without screwing it up just then. Just unchecked the 'optimize script', 'compress names', 'also optimize other scripts', and...
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    map protector screws up the map

    Hey, i finally finished my map, and i protected it using vexorian's map optimizer (latest version), and when i go to host the game, there are no slots, and when i click on start game, it just goes back to the hosting screen... You guys have any idea of how i can protect my map without it...
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    starting items for heroes

    It works. Thanks :thup:
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    starting items for heroes

    hey, i need help on how to make units have starting items when they pick their heroes from the tavern Thanks
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    defeat trigger

    players 1 to 5 control heroes to try to kill player 6 I already tried: Event - A unit dies Condition - Units in playable map area owned by player 1 is empty Condition - Units in playable map area owned by player 2 is empty Condition - Units in playable map area owned by player 3 is empty...
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    defeat trigger

    hi, im making a map in which some players try to kill a monster. How do i make it that if all the players die, they get defeated. Thanks
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    Item Trigger

    yes, the unit does have an inventory. But anyway, i don't need to do it anymore. I just made a region around the unit. And made it so that if a unit enters that region with the item, the neutral unit will change the ownership :)
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