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  1. MP®

    Disarm

    I heard one time that the Orc burrow cargo hold ability disables the attack of a unit. So you can give the unit that ability and remove it when you want it to be able to attack again.
  2. MP®

    Cleave ability [Hard]

    @ Syndrome: but they have a point as a target, he wants no target. So Imp Midna's suggestion will do the trick
  3. MP®

    Make all Humans Sleep

    Making a unit sleep by triggers works only for neutral (hostile?) units
  4. MP®

    Orders Stop Help?

    I though immolation too, but then you have a activatable spell.. (but you can trigger it so it isn't activatable anymore)
  5. MP®

    z rotation

    Anyone?
  6. MP®

    Unit not executing order when it's a computer player

    You didn't read his post very well, did you?
  7. MP®

    Passive skill with cooldown.

    I'm not sure if I'm right, but you can also use a hashtable for this, isn't it? (I'm kinda new with hashtables)
  8. MP®

    Need help with trigger fast!

    With such a thread title in combination with such a messy post, you won't get helped fast..
  9. MP®

    If a unit dies, is it automatically removed from unit groups?

    Not immediately. The unit remains in the game for a while (depending on death and decay time) but after that, the unit (not hero) will be removed completely from the game
  10. MP®

    z rotation

    Is there also a way to change the z-rotation while in game? I want my arrow-projectile (dummy unit) to point the right way, and it's flying in an arc..
  11. MP®

    Terminate trigger if condition happens?

    You should make a periodic trigger (that runs every 1 second) that heals units after 3 seconds, by using some kind of integer (like custom value if you want it to be MUI, or hashtabel, of if it's just for one person, or 1 hero per player, you can use a variable with array) that counts the...
  12. MP®

    Any help with naming my map?

    Yeah you chose mine B)
  13. MP®

    Ability Being Cast Event and Condition Trouble

    You better use the Channel ability. If you use any other spell more than one time in the same unit, it will not work together. Look for a tutorial of Channel (here on the helper is 1). Also, you'd better don't use both events, because then the trigger will run twice. In general, you should use...
  14. MP®

    Trigger Sleep Action/Wait

    Maybe if you post your trigger here, we can help you. Without information, we can't say what's wrong.
  15. MP®

    Hero 5 Limit Ability Cap

    Lol I think you're making it yourself harder than neccesary.. Maybe you can post your triggers here, so we can give you some advice how to make it easier?
  16. MP®

    Hero 5 Limit Ability Cap

    You can also instead of disabling a single dummy spell in the spellbook, disable it with the requirements indeed, you have to work with units though, because you can't downgrade a tech.
  17. MP®

    Skill problem help

    I can give you an example in a few hours, at the moment I'm not at home so I don't have a World Editor available..
  18. MP®

    Hero 5 Limit Ability Cap

    I would make it like this: Heroes start with the spellbook ability and the spellbook with 8 dummy abilities. (so far the same) Give the spellbook ability a requirement: Some dummy unit with the name "Skill Point" or something like that. Now every time the hero levels-up, you give the player 1...
  19. MP®

    Trigger messes up the game after fixing memory leaks...

    you need to do it with the first one, because in the second one, the trigger creates the point 4 times, and only removes it once.
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