Bump for new version
-bump-
Updated to 1.80c, a few bugs fixed and many minor balance changes.
I'm in college now, so this is the last one in the Robo Warz series until star craft 2 comes around.
Firm belief is good. I'm a man of faith myself.
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I think the main point Evan was trying to make with his first post is that some rules can seem illogical. EVEN IF they are there for good reason. And if you break one unknowingly, it is better to just apologize and forget the whole thing than...
Yeah... If I'm still making maps then. I'm not sure if I'll ever get around to even releasing the last fix to this version of Robo Warz, now that I'm about to go to college and get a life.
I might make a much simpler robot game for sc2. Something eaiser to learn and less like footies.
I have that problem with my screenshots too, but I found I could get around it by taking a screenshot, then alt tabing and using ctrl + v to paste it into an image editing program, and then saving it.
Just to clarify, are you saying it looks laggy or was laggy for you? My comp lags in footies but not in Robo Warz. A few people complain about lag in full house games, but there are always a few laggers so I didn't think it was much of a problem.
Unless someone is just stocking up all their...
60 gold every half-minute
120 gold every minute
I am slightly confused as to how this is misleading, but for the sake of being precisely precise I will change it... the second still seems more concise to me, though.
Well, actually, they are accurate if you notice the fact that you get gold twice a minute.
Snipers you kill with sky lurkers from the radio tower, or you can buy the shield ability and use it as you see a volley coming for your hero.
Thanks for trying the map. :shades:
He's supposed to start weak but he gets really strong if you get him HP items and use assimilate a lot. you can just make clones and send them at enemies like bombs to blow up on them.
And yeah the game is pretty chaotic. I kinda made it so that everyone just gets a bigger gun until someone...
I'll put up screenshots for the new heroes when I get around to it, running a robo warz tourney at the moment and I'm a little busy.
Gonna have to release a Robo Warz 1.80c probably, cause I promised tourney winners name on loading screen, but that can wait till I find other small things to fix.
Updated to 1.80e. This is gonna be the last in this series until sc2. I hope. Last time I said that someone found a bug that I couldn't stand to leave in the game and I had to release one VERY last version.
Changes in this version were just balance/bug fixes, no new content.
Download link...
Seems to be working well enough. I'll have my brothers rep you tomorrow as promised, if they don't do it themselves.
Thanks again, dunno what I would have done to get it working without ya <3
Yes.
Per second. Once a second or once a half second, either is fine.
It seems pretty good. Other than two minor things, the damage is all it needs now.
1. When you can't place a tower, it gives the "must place tower next to another tower or generator message" like it should, and the cool...
Never mind, got the newer version of newgen and it's fine.
I should mention: the lightning dummy units in my version of the spell were only needed for visual effect and for their immolation ability to deal damage, if you use lightning effects and deal damage via triggers or however you plan...
That is a lot closer to what I wanted, but there are still a few problems.
1. In your version when it is unable to cast it still costs mana and triggers the cooldown. If it can't be casted it should make the caster stop like it does in my version.
2. In your version it seems the towers must...
No, it is not pretty simple.
Since you apparently didn't understand what I wanted, I will try to explain it again.
There is an Engineer hero in our map. A spell he is supposed to have, but we were unable to get working, is as follows:
1. You make the Engineer learn the spell. This allows...
My brother and I have been trying to create a spell for our map for a few weeks now, with no success.
The spell is supposed to create a power generator, and then allow the caster to create additional towers that "link" to the generator, creating a beam of electricity between them that damages...