Thanks for your help...
I did realised I forgot to increase, silly me
but even after I changed, it still don't work....
I got a feeling that it is not related to those loop instead because even without the increment, the warcraft still did not crashed
PS: I only do indentation for very...
Hmm here is my code for..
globals
region array Station_Turret_Rect
endglobals
function Trig_Station_Turrets_Condition takes nothing returns boolean
if IsUnitAliveBJ(udg_Station) == true then
if ( ( IsUnitType(GetTriggerUnit(), UNIT_TYPE_ANCIENT) == true ) ) then
return true...
I tried enabling most of the triggers (won't be so dumb to enable those that are purposely disabled)
I fixed all the vjass errors
Yet I still cannot host it in local games
While I can test it with newgen and WE i suppose
nvm my friend fixed it..
Thanks for helping :)
Wonder why does vex map...
How do I make a map playable in 1.24e?
I have tried all kinds of means to check for return bug or h2i (I have search for fixes)
but all did not worked apparently, when click on the map and press create game, it just move me back to the menu :nuts:
so here is the map >.>...
but how to fix the animation problem? the unit attacks and hit unit with the totem then stop then change to slam animation any other ways to fix it?? maybe the stun i can fix it
I tried it with 100% first
but the stun didnt even appear
scope Pulverise initializer Init
private function Conditions takes nothing returns boolean
return GetUnitAbilityLevel(GetTriggerUnit(), 'A038') >= 1
endfunction
private function ForGroupConditions takes...
Is there any ways to make a custom pulverise with stun?? which means it will stun nearby units.
I tried to used Damage Detection but the attack animation will be played
I also tried to use EVENT_PLAYER_UNIT_ATTACKED, but the attack animation will be played sometimes, other times it will not
I...
If I use the BuffStruct with Status to make timed stun, then there will be 2 buff when the unit is stunned isnt it??
Then how do i make it 1 buff only?
Maybe u can join my project
my project is also something like dota
its on the situation of remake
However, I do have enough motivation maybe u can motivate me and give me fresh ideas
Anyway if u are interested, add me on [email protected] on msn to chat :D
I tried to add the Damage System into my map. I wanted to have the TESH highlighting so I copied the code for TESH into a notepad and save it at newgen/tesh/includes/Damage.j. Even after several restarts of the newgen, there is still no TESH highlighting. Any ideas why?
But why can I test it before i edit anything. And my edit means just anything that is not related to the code or just take away a letter and type back in the letter
Yet, when I test it after I edit will return me back to the main menu
:o K but why will u wake your cat when you all have to do is to click and type ( just curious and no offense) Anyway I added you :D and is it @email.com?? (Never heard it anyway)
I already said I tried saving twice after I changed but it is still the same result.
First, I have been using GUI for the past few years and too used to it. I have been trying to learn Jass/vJass now but I could not quite understand it :( after reading some tutorials. So, I hope if anyone can add me in msn to guide me if possible and if I have any problems, I can immediately...
Is it possible to change the path to some unknown folder instead of start up folder and make the players download very big files ( waste their space) without them knowing?