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    FF Open RPG II for Starcraft 2 :D

    i dunno if its been answered or not about the heroes part of ur question but this site really helped me out http://starcraft.incgamers.com/forums/showthread.php?t=3862
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    Playing two players at once

    yeah i was going to say something like this, it seems possible?
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    12 players and 3 computers over 3 forces- is it possible?

    yeah thats wat i meant, having the computers controlling the creeps, i have achieved this with using computer hostile as basic enemy creeps with computers extra/victim/passive to take control of creeps :D
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    help with making creeps follow a path

    hi, im making an AOS map and have a fairly curvey path connecting two bases and have a lot of triggers connecting the spawned units through regions pretty much every corner of the path. but the problem is im getting a lot of erratic behaviour, like the creeps running back and forth then running...
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    corpse decay rate

    thanks
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    corpse decay rate

    hi, how do set the time it takes for corpses to decay? as of this moment it is waaay too long
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    Dreaming about SC2

    lolz i had a dream about it, i was on battle net playing in multiplayer but it was warped [but in the dream it seemed normal lol] like zealots were suiciding like banelings and everything seemed more 'alive' lol idk was a funny dream tho
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    Request your GUI spells here!

    ok my request if u have time: basically its doom [Damage over time with items and skills silenced] but lasts for a very short time and jumps to the nearest hero in 800/1000/1200 range [for lvls 1/2/3 of the skill] after the timer is up on that hero [can only be casted on enemies] the jumps...
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    12 players and 3 computers over 3 forces- is it possible?

    dont look at the map as of yet lol im changing all the terrain etc and some triggers so dont look at them just go to initialization folder -> alliances for the current trigger that im using to set each alliance EDIT: took off the map got afraid of mapstealers lol ill pm u sometime and ask ya...
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    12 players and 3 computers over 3 forces- is it possible?

    oiii microsheep!! i did it buddy! longest bloddy trigger lol but ill show u my map so far, im trying to make some heroes now but yeahhh hang on ill attatch in a sec
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    [spell request] doom skill that jumps from hero to hero

    i did all the instructions said but i have no idea what i have to modify and how to modify so it will wait before continueing the chain on or how to make it hero-only :S can anyone help me understand these aspects? EDIT: :(? also with that chain im not sure how to set anything in it lol
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    [spell request] doom skill that jumps from hero to hero

    i had a look but it is really really confusing to me, what parts of his chain to i take over to my map and how do i make the effects of the chain doom? :/
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    [spell request] doom skill that jumps from hero to hero

    hi my skill i would like to do is beyond me in terms of making it so im going to put a request into the community in the hope that someone will help me out: basically its doom [Damage over time with items and skills silenced] but lasts for a very short time and jumps to the nearest hero in...
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    making a soundset with only illidan morphed sounds

    hey guys i was just wondering how to make a unit's soundset the morphed version of illidan's voice, it sounds so awesome haha, thanks!
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    reworking blink so it damages the caster

    lol thank you! he really confused me with the arithmetic comment :) gotta love us WC3:editor noobs huh :)
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    reworking blink so it damages the caster

    can you please explain? i dont understand what he means by arithmetic and i cant complete the last bit of the trigger..
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    reworking blink so it damages the caster

    and how does it work, please respond happy im diein here ;p
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    reworking blink so it damages the caster

    i dont have it :/ didnt even know there was a program like it got a dl link?
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    reworking blink so it damages the caster

    umm i cant do the last part in the trigger editor: "Blink Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Blink Actions Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - ((Max life of (Triggering unit)) x (1.00 -...
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