i dunno if its been answered or not about the heroes part of ur question but this site really helped me out http://starcraft.incgamers.com/forums/showthread.php?t=3862
yeah thats wat i meant, having the computers controlling the creeps, i have achieved this with using computer hostile as basic enemy creeps with computers extra/victim/passive to take control of creeps :D
hi, im making an AOS map and have a fairly curvey path connecting two bases and have a lot of triggers connecting the spawned units through regions pretty much every corner of the path. but the problem is im getting a lot of erratic behaviour, like the creeps running back and forth then running...
lolz i had a dream about it, i was on battle net playing in multiplayer but it was warped [but in the dream it seemed normal lol] like zealots were suiciding like banelings and everything seemed more 'alive' lol idk was a funny dream tho
ok my request if u have time:
basically its doom [Damage over time with items and skills silenced] but lasts for a very short time and jumps to the nearest hero in 800/1000/1200 range [for lvls 1/2/3 of the skill] after the timer is up on that hero [can only be casted on enemies]
the jumps...
dont look at the map as of yet lol im changing all the terrain etc and some triggers so dont look at them just go to initialization folder -> alliances for the current trigger that im using to set each alliance
EDIT: took off the map got afraid of mapstealers lol ill pm u sometime and ask ya...
oiii microsheep!! i did it buddy! longest bloddy trigger lol but ill show u my map so far, im trying to make some heroes now but yeahhh hang on ill attatch in a sec
i did all the instructions said but i have no idea what i have to modify and how to modify so it will wait before continueing the chain on or how to make it hero-only :S
can anyone help me understand these aspects?
EDIT: :(? also with that chain im not sure how to set anything in it lol
i had a look but it is really really confusing to me, what parts of his chain to i take over to my map and how do i make the effects of the chain doom? :/
hi my skill i would like to do is beyond me in terms of making it so im going to put a request into the community in the hope that someone will help me out:
basically its doom [Damage over time with items and skills silenced] but lasts for a very short time and jumps to the nearest hero in...
umm i cant do the last part in the trigger editor:
"Blink
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink
Actions
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - ((Max life of (Triggering unit)) x (1.00 -...