1. I have custom building which can be upgraded into 4 different buildings.
2. If I mark 'Techtree - Revives Dead Heroes' as True on this building, it can revive dead heroes.
3. If I mark 'Techtree - Revives Dead Heroes' as True on any of the 4 upgrade buildings - they don't revive heroes...
emm, what?
sounds nice
it's a no-no - it will result in a build that's superior to the one a first time player chooses, hence - you'll end up making it harder for n00bs
scratch that - the map (as I still remember) was about teamplay not a player having an imbawtfpwnagehero and 1-shotting...
Next time before posting something, read it again, not only 3 words/sentence, mkay? If you are still wondering - I was talking about Clergy's skill "Heroe's Imbue" who had no benefits of leveling it up, meaning Level 1 Heroe's Imbue was as good as Level 10.
Oh yeah, Incinerating Firebolt would...
Meh, it was okay as a skill. The only realy problem was that leveling it was purely pointless. So what you should do is increase the duration/mana cost.
And a bit about Wizard - yesterday I played with it. And although he is quite okay… it's funny how his skills get bonus from. First skill...
There is a problem. If it was possible i'd do that right away. Unfortunately it keeps healing continuosly, but I need once every 5 seconds. I've tried experimenting with casting time and cooldown and so on. Nothing seems to work.
Since just saying in title "need 2 spells" wouldn't cut it (and I don't want to make 2 threads either) I made this one for 2 spells.
Holy Power - Deals damage to any nearby undead unit (even friendly). Since I've read that there is no such thing that would indicate that a unit is undead and...
Lmao… and nobody told him to add the heroes to GC? :D As I reckon the heroes don't count as heroes in altar unless they are set as heroes in constants.
So… here is what you do:
Advanced»Gameplay Constants»Techtree - Dependancy Equivalents - Hero
Add your heroes to already existing ones. This way...
I have been thinking over that for some while. Best that I could come up with were the creep waves that are coming and usually messing up things for Peasants :). The primary target of creeps is the King's base but they attack everything on their path to it (this includes the poor Peasants). By...
» 2 Kings
» 8 Peasants
» Melee Subtype
Peasants support King with resources while he carries the difficult task of defeating the other King. If nothing else - it's roleplay and teamwork.
Download here
This is only the beginning of series. Much more will be added (new races, heroes, units)...
You mean like this?
Hero Select 2
Events
Dialog - A dialog button is clicked for Dialog2
Conditions
Actions
For each (Integer B) from 7 to 15, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do...
The problem is that it sometimes gives more then 1 hero and freezes them. It happens to random people. Once it happened with me also.
Settings 1
Events
Map initialization
Conditions
Actions
Set Player[1] = Player 1 (Red)
Set Player[2] = Player 2...
I don't know how to call them really but I'll explain what I want.
In the ability tooltips there are such things as "<AHad,DataA2,.>" and "<AHtb,Dur2>". I know what they are for and how they work. I also know what I have to change so I could use them with custom abilities. However what I want...
This left me with mouth open. I always thought that the girlfriends are the ones responsible for mapmakers going in retirement :). Wonder what are those "things" :rolleyes:.