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  1. BioDiablo

    Reviving hero via custom building

    1. I have custom building which can be upgraded into 4 different buildings. 2. If I mark 'Techtree - Revives Dead Heroes' as True on this building, it can revive dead heroes. 3. If I mark 'Techtree - Revives Dead Heroes' as True on any of the 4 upgrade buildings - they don't revive heroes...
  2. BioDiablo

    Restore life every x seconds | Damage undead

    Since just saying in title "need 2 spells" wouldn't cut it (and I don't want to make 2 threads either) I made this one for 2 spells. Holy Power - Deals damage to any nearby undead unit (even friendly). Since I've read that there is no such thing that would indicate that a unit is undead and...
  3. BioDiablo

    Two Kings | Gold Rush 2

    » 2 Kings » 8 Peasants » Melee Subtype Peasants support King with resources while he carries the difficult task of defeating the other King. If nothing else - it's roleplay and teamwork. Download here This is only the beginning of series. Much more will be added (new races, heroes, units)...
  4. BioDiablo

    Dialog Hero Pick

    The problem is that it sometimes gives more then 1 hero and freezes them. It happens to random people. Once it happened with me also. Settings 1 Events Map initialization Conditions Actions Set Player[1] = Player 1 (Red) Set Player[2] = Player 2...
  5. BioDiablo

    Shortcuts

    I don't know how to call them really but I'll explain what I want. In the ability tooltips there are such things as "<AHad,DataA2,.>" and "<AHtb,Dur2>". I know what they are for and how they work. I also know what I have to change so I could use them with custom abilities. However what I want...
  6. BioDiablo

    Must Target a Peon

    Something interesting happened. The problem is with orc burrow. When I press the spell (the one that calls in peons in order to allow the burrow to attack) the peons don't do anything. Sometimes they like stop harvesting lumber but don't go in other times they just ignore it. So I tried to give...
  7. BioDiablo

    What is wrong with this trigger?

    Events Time - Elapsed game time is 35.00 seconds Conditions Actions Set RLPoint = (Center of North Spawn Red <gen>) Unit - Create 2 Kobold [Wave 1] for Player 12 (Brown) at RLPoint facing 225.00 degrees Unit - Create 2 Gnoll Poacher [Wave 1] for...
  8. BioDiablo

    DC Glitch

    Probably this is mentioned here, but using search is of no use if you don't know how the problem is called… Anyways :) Sometimes it happens that game kicks all players from map, sometimes that several at once, but leaves others. What the heck is going on?
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