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  1. Dave312

    Timer Windows

    Has anybody tried creating timer windows since HotS was released? It seems whenever I create them, the just don't seem to work properly. Below is the trigger I am using: Create Timer Events Local Variables Conditions Actions Timer - Start T as a One Shot timer that will...
  2. Dave312

    Swarm Hero UI Damage Indicator

    Does anyone know where I can find the trigger(s) that creates and displays the damage indicator (red damage cloud that covers the edges of the screen when your hero has low life) in the Swarm Campaign. It does not appear to be apart of the Hero UI in the top left corner but I can't find any...
  3. Dave312

    Killing Unit/Player via Conjoined Behaviour

    In my map, I have a system where "Targets" are randomly created and a reward is given to the player that kills this target. The problem I'm having is where a particular target is created which has a Conjoined behaviour which cause the target to share it's life with other units. If a player kills...
  4. Dave312

    SC2 HOTS Opening Cinematic

    Blizzard Thread here
  5. Dave312

    Upgrade Shops

    I am trying to make a neutral shop where a player can purchase upgrades. The problem that I come across is that the upgrade researched is given to the player that owns the shop (the neutral player). Furthermore, the level of the upgrade purchased is dependent upon the current research level for...
  6. Dave312

    Customizing Game UI through the Editor

    Hey all, just thought I would share this post from one of the developers over at the Battle.net forums: Interesting stuff. I personally was not aware you could modify the game UI using triggers. Also just a word of warning if you are using the UI Module. I highly recommend you create a...
  7. Dave312

    Discussion Tatical AI - Make AI autoload firebats into bunkers

    I have started looking into creating AI systems and unfortunately there seems to be very little information around on the subject. I have an AI controlled player which starts the game with some bunkers under its control and some marines and firebats placed next to them for the AI to autoload...
  8. Dave312

    Streaming Data?

    Ever since patch 1.5 was installed, the loading screen now shows a Streaming Data thingo. Does anyone actually have an idea as to what this actually is? Has this always existed but Blizzard have decided to show how much data is being streamed? Or is this some new feature they have implemented...
  9. Dave312

    1.5.0 Arcade Development Support

    Some of the Blizzard developers are providing help on the Battle.net Custom Maps forum in regards to the Editor. Their introduction thread is here and there are quite a few interesting questions/answers. Here is a small selection:
  10. Dave312

    A Dramatic Surprise On A Quiet Square

    http://www.youtube.com/watch?v=316AzLYfAzw
  11. Dave312

    Issue Order Effect for Structures

    This is something fairly straight forward but I just can't seem to get it to work. I've created an Effect - Target type ability and set the effect to an Issue Order effect which orders the caster to attack the targeted unit. I've then given this ability to a structure and it doesn't work. When...
  12. Dave312

    Sci/Tech Duck for cover, here comes the laser-guided bullet

    Figuring out how to pack a processor and other sophisticated equipment into a machine gun bullet has been a challenge, but engineers at Sandia National Laboratories in the US say the miniature guidance system they've developed is a breakthrough. A bullet that directs itself like a tiny guided...
  13. Dave312

    Leaderboard Headings

    This should be something rather simply, but I just can't seem to figure out where the problem is. I'm trying to create simple leaderboard where the first row has the titles of each column, then underneath it lists all the players. Below is the trigger I'm using: Build Leaderboard Events...
  14. Dave312

    Morphing Units with Different Transport Abilities

    Ok I think I may have found a bug. I have 3 bunker type units which morph into each other : Bunker Level 1 > Bunker Level 2 > Bunker Level 3 As the unit is morphed through its various levels, the health and armor is increased in addition to these changes: Bunker Level 1: Capable of...
  15. Dave312

    Sci/Tech Aussie hacks Siri to automate home

    An Australian man has become one of the first to hack the iPhone 4S voice recognition app Siri but his motives were not sinister – he wants to use the smartphone as a home automation tool. Sydney man Marcus Schappi, 28, spent just over $120 on a gadget set-up which enabled him to hack Siri...
  16. Dave312

    Tutorial Data Editor - Morphing Abilities

    INTRODUCTION The aim behind this tutorial is to teach you how use morphing abilities to upgrade both units and structures into new ones. This tutorial has been split up into 2 sections. The first covers how to create a basic morph ability and the second covers adding special effects so you can...
  17. Dave312

    General Chopper crashes while putting up Christmas tree

    http://www.youtube.com/watch?v=G6LJkjcMO_U The pilot of a helicopter which crashed in central Auckland while installing a Christmas tree has miraculously escaped without serious injuries. The seven-storey-high tree was being put up near the Te Wero Island bridge connecting the Viaduct and...
  18. Dave312

    Health An Eyeful A Day Keeps The Doctor Away - Hoax

    Staring at women’s breasts is good for men’s health and makes them live longer, a new survey reveals. Researchers have discovered that a 10-minute ogle at women’s breasts is as healthy as half-an-hour in the gym. A five-year study of 200 men found that those who enjoyed a longing look at busty...
  19. Dave312

    Attacker Takes Damage

    As the title suggests, I'm trying to create a buff which causes any attacking units to take a specified amount of damage. To do this I'm trying to use the Damage Response properties of the buff but just can't seem to get it to work. The chance has been set to 1, Handled set to the damage effect...
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