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  1. waaaks!

    Our video drama in Human 101

    I don't know if this is the right place to post my video I made. Well, its our drama presentation in Human 101, the video uses my native language (visaya). The video doesn't make sense, because you can't understand visaya, and the story sucked: It was just a group of friends teasing one of their...
  2. waaaks!

    ways to attach a struct and use it in a condition function?

    I'm having problems on how to attach a struct to something and retrieve the struct in a condition function from a GroupEnum filter function function filt takes nothing returns boolean local myStruct d = ?? // how will I retrieve myStruct? local unit u = GetFilterUnit() call...
  3. waaaks!

    help with desync problems in my map

    Hello, I'm having problems with players disconnecting (desync) in my map in some weird situations, especially now, in which I attempted to create all the triggers in my map using jass. I really need someone to help me search codes that causes desync. I can't post all the codes here, because 90%...
  4. waaaks!

    Rise of Sinnergy Wall-1

    First Loading Screen to be used in my current project: Rise of Sinnergy. Icon of the Damned by Samwise.
  5. waaaks!

    day and night detection not working

    Hello I'm creating a trigger that creates units on a given coordinates when it is night, the if else block does not work, looks like the condition is not right for detecting night or day. Full Trigger (only nocturnalAct function not working) //! zinc library Creeps requires GroupUtils...
  6. waaaks!

    Frozen Throne as virus??

    I opened the frozen throne and it gives me an error (the same with Reign of Chaos). I was just editing my map (using Jass New Gen Pack), saved it, and played it on warcraft 3 the frozen throne (not test map). Now frozen throne just corrupted. When I opened war3.exe it opens frozen throne...
  7. waaaks!

    Photoshop Character drawn using Pen Tool

    An unnamed character made using Adobe Photoshop CS4 and drawn using the pen tool (some parts are drawn free hand). I love drawing in paper, too bad I'm left handed, and I'm not used to control the mouse using my left hand. Nothing much to say here, I just want to share. BTW I'm not good at...
  8. waaaks!

    Arena Rise of Sinnergy v1

    Rise of Sinnergy RoS by: waaaks! Introduction In a forest lies a small arena dominated by evil. The only way to win is to use evil itself and use your sinful energy within. A 6 versus 6, not-so-fast paced hero arena like, AoS like, hero defense like game which revolves around three different...
  9. waaaks!

    Unit's dying life point?

    Each time I check if is a unit dead or not, I always used < 0.405 for checking dead units, and > 0.405 for checking alive units, while some coders use 0.406, so what is the right and accurate value to be used to check dead or alive units?
  10. waaaks!

    User loads very slow :(

    Ok my father asked help from me about his PC because it starts like crazy, when his PC is started, the desktop icons are gone, only the task bar and the background are left, and even how many times I do the "Show the Desktop" by right clicking the task bar, the desktop still doesn't load. I...
  11. waaaks!

    Software Engineer?

    Hi there! Is there any software engineer around here? I just need some advice on what field to master to be a successful software engineer. I am a second year college student taking up Bachelor of Science in Computer Science, I just found out in a magazine that there are lots of jobs on...
  12. waaaks!

    spawning of units not right?

    ok I have this not-so-complicated-but-not-so-simple-spawn-system trigger. What it does is: check if a global boolean is true randoms out an integer and picks a route depending on the randomn integer creates 2 the same melee unit type creates 1 range unit creates 1 siege unit orders the unit to...
  13. waaaks!

    Units not removed properly

    ok I made this system which acts like a unit capture system, here's how it works: creates a struct which assigns the unit to be captured and the player which we set the unit's owner when steal method is called, it converts the unit owner to the assigned player and creating dummy units (based...
  14. waaaks!

    choosing video card for my pc

    I found a video card in nvidia.com that is some like identical to the ones I had before, I looked in the specs of the selected video card and I don't have any clue if the video card is compatible with my pc. and here's my pc specs: Intel Pentium 4 CPU 3.0 ghz (2 CPU's) 1024 mb ram...
  15. waaaks!

    monitor turns out black after opening a game

    I'm having issues with my monitor this past week, it seems like my monitor turns out black after opening a game (gta san andreas, counter strike 1.6), to fix it, I need to turn off the monitor, and turn it back again after some seconds. I don't have this problem in the past months, I need to...
  16. waaaks!

    can a professional cam do this?

    I keep arguing with my friend that a professional camera cannot do this, I kept on saying that the photographer uses adobe photoshop, and he kept on saying that its about the camera.
  17. waaaks!

    guiter keyboard hardware (frets on fire)

    is there any available guitar keyboard for guitar hero 3 on pc or frets on fire in some shops?
  18. waaaks!

    creating 2 dummies? or casting 2 of the same spell?

    In the first thread I posted, I posted about stopping the locust swarm by killing the dummy unit, now I solved the problem, but it still has problems, the dummy kinda uses the spell twice, or maybe 2 dummies are created, because when I deactivated the immolation based spell, it kills the created...
  19. waaaks!

    stopping locust swarm by dying doesn't work?

    I have this trigger that creates a dummy unit that uses a locust swarm based spell, and moving it to the origin of the caster, the spell was based on immolation, so that if the caster activates it, it creates the dummy unit that casts the locust swarm, and if the caster deactivates it, it...
  20. waaaks!

    making this spell MUI?

    scope Whirlwind initializer init globals private group n = CreateGroup() private constant integer spell = 'A00F' private constant real offset = 40 private constant string sfx1 = "Abilities\\Spells\\Other\\Stampede\\StampedeMissileDeath.mdl" endglobals private struct...
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