I was looking through the dota hero skills, then i started wondering how you can make Nerubian Weaver's ultimate skill, and Tauren Chieftein's Ancestral spirit skill. Any ideas how to make those? (Prefferably GUI please.)
By the way, What Weaver's ult does is he can go back 5 seconds in time...
I made a Knockback passive skill. What it does is whenever the hero that has this skill is attacked, there is certain chance to knockback the attacking enemy unit. The problem is that when my hero is attacking, this skill doesn't activate, but when i move around while getting attacked by the...
Ok, so My warcraft crashes when i cast this spell that makes a dummy unit with custom skill model. I put invulnerable and locust on this dummy unit. But, oddly, locust shouldn't let me drag the custom dummy unit, but somehow it's clickable, or draggable whatever, and my warcraft crashes right...
Mana bomb
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Mana Bomb Dummy
Actions
Set ManaBombCaster = (Summoning unit)
Unit Group - Add (Summoning unit) to ManaBombCasterGroup
Set...
I tried to look for a tutorial about unit custom value, but i can't find it anywhere. So, I'm just gonna ask about it here. What exackly is unit custom value? how does it work with trigger? and, where can i find it / or make it?
I wanna create a skill with a dome shape effect (eg. sorta like, Faceless void's ultimate; chronosphere). But, i can't find that effect.. Is that a custom effect? If not, where can i find it?
I'm trying to make a spell pretty much same as obsidian destroyer's skill called "essence aura" in dota. What it does is that whenever nearby ally hero casts a spell, they get some portion of mana back. I'm new and really don't know where to start! please help detail and will be appriciated :)
I'm trying to make a spell that when you cast it, you make a dummy unit that casts 1 of 10 random spell to enemy unit in entire map(4% each). and, as you level up the spell, increase the casting chance of the 10 spells of dummy by 1%. I think i know what trigger i have to make, but the problem...
I'm trying to make a spell that amplifies magical damage(not physical). So, i decided to use runed bracer(ability = Spell damage reduction) to negative value, and In trigger, I gave the negative value spell damage reduction skill to the picked units that are in area of my amplifying skill, but...
I red a tutorial about memory leaks, and realized that i have to make temporary group/location/etc in order to prevent leaks. But, that means do i have to use different TEMP variable for each different triggers? such as Temp_loc1, Temp_loc2, and so on.. or can i use Temp_loc1 in multiple...
I'm trying to create a skill like one of batrider in dota's skills called firefly.. It's pretty much like when you move, you leave a trail of flame behind you... here's my trigger.. the fire effect works okay but, it only does damage around my hero.. not the flame itself.. please help...