I have had experience with this in the past, I found out the reason was that I had a different WC3 Version (1.24b) from everyone else (1.24e)
so I asked around what version everyone was using and got a version switcher, switched to 1.24e, and nobody disconnected from my host (aside from the...
I'll just post a quick thing to optimize the length a little...
I hope it doesn't cause more leaks :D
Frigid Grasp
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frigid Grasp
Actions
Set TempPoint = (Position of (Casting unit))
Set TempGroup =...
it's probably not something to do with the trigger, but with the skills/spells themselves.
try setting casting time/channeling time/some time to 0.01 or 0.1
[Edit] Ok I'm not really sure if I'm still on topic or if I posting something really horribad but I didn't know there was already page 2...
So I dunno if someone already fixed the trigger or not but I'll post my suggestion.
LJ Turn In
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Target unit of issued order) Equal to Thomas 0015 <gen>
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Region 003 <gen>...
I've changed some stuff and found out that the only non-working parts are the for loop and the cast script.
so I've changed the ability ID to the order ID and it now casts, and I've changed it from a short for loop to a long-ass direct script.
thanks for all the help guys.
Ok, sorry it took so long to reply, got hit by a bus.
First of all to Happy:
As I think of it, it probably is the problem, as It creates the caster, then removes it, and nothing more happens, I'll try that.
I also know nothing about leaks, and what they are, so you could tell me about that :P...
The unit already has the ability.
And isn't this ordering it to cast the ability:
Custom script: call IssuePointOrderLocBJ( GetLastCreatedUnit(), "A03F", GetUnitLoc(GetLastCreatedUnit()) )
If not how would I order it to cast the ability?
Spring Geysers
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Spring Geysers
Actions
For each (Integer A) from 1 to (1 + ((Level of Spring Geysers for (Casting unit)) x 3)), do (Actions)
Loop...
Hello forum peeps, I'm thinking about making an AI for my Hero Arena/Defense map. (The map is below)
It involves going out of your base and farming creeps, hunting other players, and attacking their base. I don't really know how to do these things too well yet, although I do know basic trigger...
Spawn
Events
Time - Every 1.00 seconds of game time
Conditions
(Building thingy is alive) Equal to True
numCreeps Less than 6
Actions
Set numCreeps = numCreeps + 1
-------- Spawn something --------
Die
Events
Unit - A...