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  1. MiddleHanded

    OBS, very important

    [OT] idk but I'm guessing you're only kidding about the double-post thing...
  2. MiddleHanded

    Map not working properly

    I have had experience with this in the past, I found out the reason was that I had a different WC3 Version (1.24b) from everyone else (1.24e) so I asked around what version everyone was using and got a version switcher, switched to 1.24e, and nobody disconnected from my host (aside from the...
  3. MiddleHanded

    Servere Lag after a few casts of my skill.

    I'll just post a quick thing to optimize the length a little... I hope it doesn't cause more leaks :D Frigid Grasp Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Frigid Grasp Actions Set TempPoint = (Position of (Casting unit)) Set TempGroup =...
  4. MiddleHanded

    WC3 Ability List

    DioD: Some skills/spells don't have descriptions. like the ones for neutrals.
  5. MiddleHanded

    Skill levels up, should decrease casting time: doesn't

    it's probably not something to do with the trigger, but with the skills/spells themselves. try setting casting time/channeling time/some time to 0.01 or 0.1 [Edit] Ok I'm not really sure if I'm still on topic or if I posting something really horribad but I didn't know there was already page 2...
  6. MiddleHanded

    Multiple small things.

    [OT] 1337th?
  7. MiddleHanded

    item drop

    So I dunno if someone already fixed the trigger or not but I'll post my suggestion. LJ Turn In Events Unit - A unit Is issued an order targeting an object Conditions (Target unit of issued order) Equal to Thomas 0015 <gen> (Owner of (Triggering unit)) Equal to Player 1 (Red) (Region 003 <gen>...
  8. MiddleHanded

    Dummy Unit not casting ability?

    I've changed some stuff and found out that the only non-working parts are the for loop and the cast script. so I've changed the ability ID to the order ID and it now casts, and I've changed it from a short for loop to a long-ass direct script. thanks for all the help guys.
  9. MiddleHanded

    Dummy Unit not casting ability?

    Ok, sorry it took so long to reply, got hit by a bus. First of all to Happy: As I think of it, it probably is the problem, as It creates the caster, then removes it, and nothing more happens, I'll try that. I also know nothing about leaks, and what they are, so you could tell me about that :P...
  10. MiddleHanded

    Dummy Unit not casting ability?

    The unit already has the ability. And isn't this ordering it to cast the ability: Custom script: call IssuePointOrderLocBJ( GetLastCreatedUnit(), "A03F", GetUnitLoc(GetLastCreatedUnit()) ) If not how would I order it to cast the ability?
  11. MiddleHanded

    Dummy Unit not casting ability?

    Spring Geysers Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Spring Geysers Actions For each (Integer A) from 1 to (1 + ((Level of Spring Geysers for (Casting unit)) x 3)), do (Actions) Loop...
  12. MiddleHanded

    Making An AI for my map.

    New version below I've been looking at the AI Editor, but it's not what I want.
  13. MiddleHanded

    Making An AI for my map.

    Hello forum peeps, I'm thinking about making an AI for my Hero Arena/Defense map. (The map is below) It involves going out of your base and farming creeps, hunting other players, and attacking their base. I don't really know how to do these things too well yet, although I do know basic trigger...
  14. MiddleHanded

    Why wont units follow the trigger rules?!

    if the group var is "things" then DestroyGroup (udg_things)
  15. MiddleHanded

    Attacking without weapon...

    yes, but we don't know how many weapons he has yet.
  16. MiddleHanded

    Attacking without weapon...

    or this way?: ((Triggering unit) has an item of type Weapon 1) Equal to True or ((Triggering unit) has an item of type Weapon 2) Equal to True
  17. MiddleHanded

    How can I get rid of the basic buttons for units?

    ahh, ok thanks, I'll try. :D
  18. MiddleHanded

    How can I get rid of the basic buttons for units?

    How can I get rid of the Defend button, Patrol Button, and other stuff?
  19. MiddleHanded

    How does this work?

    wow thanks... +rep for cleeezzz
  20. MiddleHanded

    A different creep spawn?

    Spawn Events Time - Every 1.00 seconds of game time Conditions (Building thingy is alive) Equal to True numCreeps Less than 6 Actions Set numCreeps = numCreeps + 1 -------- Spawn something -------- Die Events Unit - A...
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