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  1. MiddleHanded

    Dummy Unit not casting ability?

    Spring Geysers Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Spring Geysers Actions For each (Integer A) from 1 to (1 + ((Level of Spring Geysers for (Casting unit)) x 3)), do (Actions) Loop...
  2. MiddleHanded

    Making An AI for my map.

    Hello forum peeps, I'm thinking about making an AI for my Hero Arena/Defense map. (The map is below) It involves going out of your base and farming creeps, hunting other players, and attacking their base. I don't really know how to do these things too well yet, although I do know basic trigger...
  3. MiddleHanded

    How can I get rid of the basic buttons for units?

    How can I get rid of the Defend button, Patrol Button, and other stuff?
  4. MiddleHanded

    How does this work?

    "Combat - Armor Damage Reduction Multiplier" How does this work? what would happen if it were set to 0.10 and a unit had 1 armor?
  5. MiddleHanded

    Help with learning jass.

    1 function InitTrig_HeroRespawn_Copy takes nothing returns nothing 2 set gg_trg_HeroRespawn_Copy = CreateTrigger( ) 3 call TriggerRegisterAnyUnitEventBJ( gg_trg_HeroRespawn_Copy, EVENT_PLAYER_UNIT_DEATH ) 4 call TriggerAddCondition( gg_trg_HeroRespawn_Copy, Condition( function...
  6. MiddleHanded

    How can I modify the Armor And Attack types?

    Is it possible to modify The Attack and Armor Types? As in: Units with Armor Type A take 50% Less Damage from Attack Type A, but 50% More from Attack Type B.
  7. MiddleHanded

    "Damage Taken" Event response?

    I tried using it in one of my ability triggers today, but it doesn't seem to work; Everything else works, it's just the damage part that doesn't. Future Link Events Unit - A unit Is attacked Conditions (Level of Future Link for (Triggering unit)) Greater than or...
  8. MiddleHanded

    Swap not working?

    My swap ability trigger only half works, The caster moves to the position of the target, but the target stays put. could anyone point out the problem? Swappe Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to HaXX Actions...
  9. MiddleHanded

    How can I detect if a skill is activated?

    I have this skill that can be activated to deal a percentage of your mana as bonus damage, but I can't detect if it's activated or not. how would I do this?
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