Spring Geysers
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Spring Geysers
Actions
For each (Integer A) from 1 to (1 + ((Level of Spring Geysers for (Casting unit)) x 3)), do (Actions)
Loop...
Hello forum peeps, I'm thinking about making an AI for my Hero Arena/Defense map. (The map is below)
It involves going out of your base and farming creeps, hunting other players, and attacking their base. I don't really know how to do these things too well yet, although I do know basic trigger...
Is it possible to modify The Attack and Armor Types?
As in:
Units with Armor Type A take 50% Less Damage from Attack Type A, but 50% More from Attack Type B.
I tried using it in one of my ability triggers today, but it doesn't seem to work;
Everything else works, it's just the damage part that doesn't.
Future Link
Events
Unit - A unit Is attacked
Conditions
(Level of Future Link for (Triggering unit)) Greater than or...
My swap ability trigger only half works, The caster moves to the position of the target, but the target stays put.
could anyone point out the problem?
Swappe
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to HaXX
Actions...
I have this skill that can be activated to deal a percentage of your mana as bonus damage, but I can't detect if it's activated or not.
how would I do this?