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  1. mylemonblue

    Computer owned heroes won't revive

    I did a search. Tons of relevant questions came up. None of them seemed to be answered. What hapens is I'm goofing around with an AoS piece of my map just to see stuff get killed, and I have 2 computer controlled heroes on my team and one on the enemy team. Well, they will revive nicely once...
  2. mylemonblue

    Problems with JNGP and Hashtables

    Recently I have been getting several error dialogues when creating/opening a map in NewGen. They all complained about some text file being different than the actual trigger, and go through five or so before the map actually loads. Since nothing happened and the map loads happily, I didn't think...
  3. mylemonblue

    Finding the average level of heroes on map

    What I am trying to accomplish is picking every individual hero on the map at game initialization (Not counting passive non-computer/player controled heroes). Now, every so often the game will get the average of their levels and then store it in a variable. At game start a bunch of level 1...
  4. mylemonblue

    UMSWE: Add item to random item pool?

    I just noticed that function in the trigger editor, and it states: "Add the item type id to the pool and give it a chance of percent to be chosen." Now that sounds perfect. It's exactly what I've been trying to get for some time now. The problem is, clicking ID asks for an integer value. I...
  5. mylemonblue

    Itempools via triggers (GUI/JASS)?

    I'm trying to find some way to add "loot lists" to my map I am making that is more sophisticated than a simple Untitled Trigger 001 Events Unit - A unit Dies Conditions (Owner of (Dying unit)) Equal to (==) Neutral Hostile Actions If ((Random integer...
  6. mylemonblue

    Bonus gold when killing a unit with specific spell?

    I have several abilities that I want to grant bonus gold to the player if he/she kills a unit with that ability. e.g If a firebolt spell was the cause of death, the casting player gets 10 extra gold in addition to the normal bounty. Well, at first I tried using the Chest of Gold ability, and...
  7. mylemonblue

    AoE Knockback (Using Extended Knockback System) lags badly

    Title says it all. Using the search function, I found several knockback systems/abilities, but most of them were designed for a single unit. I found this: http://www.thehelper.net/forums/showthread.php?t=123389&highlight=knockback And downloaded it. Testing it, the War Stomp triggered spell...
  8. mylemonblue

    Attacking Unit "immortal" when using dummy units?

    I was trying to recreate the "Corrosive Skin" ability from DoTA (Bad me, bad bad bad bad bad bad...) which is a passive ability that slows attacker's movement and attack speed when striking the unit with the passive skill. Well, at first nothing happened. At all. So I fiddled with the trigger...
  9. mylemonblue

    Tirgger function does not exist?

    I downloaded Legions of Warcraft from this link: http://war3.incgamers.com/?p=mod&m=8920 And opened it up in the WE. While it's loading the triggers, a message pops up telling me "Trigger Function does not exist in Database: InitCommander" Now I did a few searches, both on site and on google...
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