I think i know what you mean. The thing you want is that like the unit cant move or cast spells.
Just use the action issue order unit to stop or hold position.
Hive is NOT shit!:mad:
Hive is great. Hey, just see the big difference between this site and hive.
Try the WC3 tags here with the TRIGGER tags there and then you'll see the big better difference. In this WC3 tag, if the action text is to long, it continiues on another line!?! And in THW...
The map doesn't save as it should. Delete the trigger that's includes all the JASS and then try to save. I think it's something in the code that makes the map to be able to save the map with more than the limit of Trees/Destructibles and when to test the map, the JASS code haven't been started...
No i couldn't. Check the EDIT in my recent post.
I think also that the creator of the map is using JNGP, or other inject softwares for World Editor. In that case, i can't test the map. As what i see. Theres alot of JASS work in only one trigger. He should also use more triggers instead of...
Well if this problem remains for some people. They should really visit b.net´s support forum.
EDIT: I can't either test the map. As where i see the problem, it is that the creator of the map have exceed the limit of Trees/Destructibles. 9061 placed Trees/Destructibles of 6144 allowed. The...
Well, The map can be opened and edited by the editor if the map still is saved as a older version of WE (World Editor). But then when you save it again, it should match you'r warcraft 3 version, unless you haven't updated it before you tested the map. Could you send me the map. I could check if...
[BOSS DROP] - [SWORD] - [FIRE SWORD ICON] = (Every 15 seconds, the sword shoots out fireballs up to how many units it has killed. For each enemy unit it kills, it stores his soul to serve the sword. The soul will be forced to attack his allies by shooting fireballs from the inner of the sword on...
Yes. It can be because the map is to big ( in kilobytes ). I think the limits of the map is around 5000-6500 KB (5-6.5 MB) If the map is to big, this actually happens. Try to avoid importing custom musics, like those who are like 3 minutes and is 3 MB big. That takes alot of memory in the map...
Or, he could use ((Target unit of ability being cast) has item of-Type (Fire Dart) Equal to True
EDIT: And also, try to avoid the action Do nothing because if you dont have it there, it does nothing anyway. But if you have it there, it takes extra memory. And also, use the Warcraft 3 Trigger...
This is leaking.
Use variables for the group and use variables for the locations and after that, destroy it with theese
Actions
Custom Script : call DestroyGroup (udg_Your_Group)
Custom Script : call RemoveLocation (udg_Your_Location)
Hello everyone at thehelper. For me, when i try to go to http://www.hiveworkshop.com/ it doesn't connect. I get an error message that tells me that the server is down. It is that for me and for my buddy here in sweden. Does anyone of you know why, or is it only for me and my friend it's down...
Well... Sorry i just cant... I'm full of work with the AoS map... I've created 3 spells of 7 for the map... But i promise you'll be the first one i help when i'm done =)
Well it's easy to "Stun" with triggers. Just use the Unit - Pause unit and then add the stunned special effect overhead of the unit.
But the spells will be disabled then (Not seen by the trgt). But when u unpause the unit the spells a enabled. =)
Thanks happy =) I Love the idea. The only thing that is bugging (that i must fix until it's done) is that when the hero casts the ability, the other bubble doesn't removes. It's still there. I'll fix that ^^. I already know the problem :P
Happy, I'm working on the spell "Bubble of Doom" for ya. It's really complicated with all MUI things xD But can you give me the link to the thread again please? ^^.