Invenomed Arrow
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Invenomed Arrow
Actions
Set ArrowCaster = (Triggering unit)
Set ArrowTempPoint = (Position of (Triggering unit))
Unit -...
Hello everyone.
I know I ask alot of questions in here, nevertheless, I always learn what you guys teach me, and hopefully I will be able to help people too.
Know my next question is how to make a giant arrow and move it to the target location and then destroy it.
Now what I know is...
I want to create a passive black arrow ability that creates ghouls when the hero kills a unit but nothing happens :confused:
Dark Arrow Level 1
Events
Unit - A unit Dies
Conditions
(Level of Dark Arrow Level 1 for (Killing unit)) Equal to 1
Actions...
It's not working:(
Dark Arrow Level 1
Events
Unit - A unit Dies
Conditions
((Dying unit) has buff Dark Arrow ) Equal to True
(Level of Dark Arrow Level 1 for (Killing unit)) Equal to 1
Actions
Set L = (Position of (Dying unit))
Unit...
I've been trying to make a dash spell that damages units in the distance between the caster and target point. But as usual just can't get it to work. I'm wondering if I'll ever learn triggers properly:(
Here are my codes
Dash n Slash
Events
Unit - A unit Starts the effect of...
I'm trying to make a healing spell. What it basically does is that it creates a ward at the target point, a ward which i have given healing wave. Afterwards I want the ward to periodically use healing wave in an area around it. Unfortunatly I can't seem to figure this out.
Enchanted Ward Cast...
I'm trying to make a healing spell. What it basically does is that it creates a ward at the target point, a ward which i have given healing wave. Afterwards I want the ward to periodically use healing wave in an area around it. Unfortunatly I can't seem to figure this out.
Enchanted Ward Cast...
Triple Wave
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Triple Wave
Actions
Set TripleWaveCaster = (Triggering unit)
Set TripleWaveCasterPoint = (Position of TripleWaveCaster)
Set...
Triple Wave
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Triple Wave
Actions
Set TripleWaveCaster = (Triggering unit)
Set TripleWaveCasterPoint = (Position of TripleWaveCaster)
Set...
Triple Wave
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Triple Wave
Actions
Set Groundslam_Caster = (Triggering unit)
Set Groundslam_CasterPoint = (Position of Groundslam_Caster)
Set...
I've made a spell that makes all units around the caster invulnerable. Everything works exept that the invulnerability won't go away after the wait seconds not even the speciel effect.
Touch of the Pure
Events
Unit - A unit Starts the effect of an ability
Conditions...
I want to make a passive ability which basicly is when my hero attacks a unit a frost nova is cast upon it and i know how to trigger it and all that. Now my problem is how to make a unit cast frost nova upon the target as soon as the missle of my hero hits the target and for instance my hero is...
I want to make the locusts or any other unit deal damage according to the casters attributes or something different. I was thinking that they shouldn't have any base damage in other words their base damage should be 0. Now my problem is that i don't know how to make the locusts etc deal only...
Hello i've made a spell called Invenomed Daggers Which is a targetable AoE spell. Picks all units in the area and shadow strikes them. Everythings works exept one little thing: There is always one unit in the area that gets hit by the spell as if the spell was on level 1.
Shot at 2007-07-20...
Could i get an explanation on how the incinerate ability works and how the damage and such is calculated. I've tried several times to work with it but it doesn't seem to work as i desired it to.
Blood Fever
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blood Fever
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level...
Repick Trigger
Events
Player - Player 1 (Red) types a chat message containing -repick as An exact match
Player - Player 2 (Blue) types a chat message containing -repick as An exact match
Player - Player 3 (Teal) types a chat message containing -repick as An exact...
Does anyone have any good ideas, to make a map get noticed, or often played by people? You see my map is a footmen map, and i see all these pretty noobish footmen maps, with cheats, and very cheap tomes, that makes the game very imbalanced. But my map is pretty good, im not saying that because i...