Unprofessional? Nonsense. Professional boards don't really exist and I'm sure two people having a friendly argument doesn't make it seem silly, especially when one party gives evidence and examples from a different location. If anything it makes the board seem more knowledgeable and...
I did not start the argument. I feel your derepping was overdramatisized. It effected no one, if anything it enlightened both parties and any observers of the topic. If anything, you spent more time removing the posts and derepping us then a normal admin would--should care.
Good day.
After a certain point the Attack Speed increase seems almost nonexistant.
A 1000% Attack Speed wont look much different from a 900% attack speed increase.
There's an actual one for the normal unit dots? All I see here that effect the mini-map itself (with UMSWE) is Hero, Neutral, Resource, Resource Entangled, Resource Haunted.
If he's looking for heroes and such that works fine, or if I'm missing one.
Look at the Sphere's attachment points. Those attachment points are unique to that model (Or the Vengence from Maiev's Ultimate too, I think, may just be those other orbs though)
Not that one. It may be easier just to order the buildings via Pick every enemy within X range of building and have that building attack that unit (building having Worker classification so not to auto-attack, that is if buildings can have that classification and still follow it).
Or have an...
You're ordering the unit to stop. Whats the unit going to do? Stop. What's it going to do then? Attack the nearest thing, as its meant to in WC3.
Do this with 6 units and some may begin to feel it. Do this with more units and it's going to lag a lot more. I don't know what WC3's Ordering...
"...ground surrounding the water, other re-place the water." I wasn't sure what the 'other re-place water' part meant.
In any case, he has it in two forms which should be easier.
You could just make it so that a dummy unit fires a shockwave kind of thing in the facing o 0 90 180 n' 270 whenever it sees a unit and from whichever way is closer (enemy unit at 44 degree with tower as base, tower dummy shoots at 0)
This is just brainstorming though.
Put another gate down.
The reason changing it doesn't work is because the Editor doesn't do that.
It is indeed possible to have one gate and 10 different gate sizes with having the min/max scale be 100.
At least it's possible with Doodads to do that.
Waits inside of Integer A/B loops do not work well, they mess things up a lot. Plus Waits are off by +- .25 (tested it)
Remove the wait and see if it works
From the trigger given it would work with any spell. From what you want, Stomp would be best.
If you want a loop that does work, do a...
I have replaced the cliff1 (replaceabletextures\cliff\cliff1.blp) and it shows properly in game. I want it to show properly in the World Editor, because the icon for the cliff in the palette editor is correct but in the terrain editor it shows up as the normal cliff. I need to view this so I...
I'll say what Bogrim said in newbier terms.
Raise the terrain so that it looks correct, so that it's the 'normal terrain height' as the areas around it. Then do "Place Shallow Water" with the cliff, then raise the cliff level, then lower the ground.