Okay, so i see in some maps like dota, that some of the spells do more damage the more agility you have, or it does damage per agility. How do you do this? i have a map that im working on right now that has a good 20 classes that dont have this, would it be really hard to implement this to all...
alright, i cant figure out why this isnt working...heres what i have Beardeath
Events
Unit - Dig'ol'Biglett 0249 <gen> Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
Okay i have this trigger Zonespawn
Events
Unit - Searchlight 0155 <gen> Dies
Conditions
Actions
Set Spawngroup = (Random 10 units from (Units in Zone3 Spawn <gen>))
Trigger - Turn on Waves <gen>
Waves
Events
Time - Every 60.00 seconds of...
So this is what i have Fury Strike
Events
Unit - A unit Is issued an order targeting an object
Conditions
((Target unit of issued order) is A ground unit) Equal to True
((Target unit of issued order) is Able to attack ground units) Equal to True...
Okay, i have a few questions reguarding:
Chance when hit items
Chance on attack items
and set bonuses
an example of each would be:
Dragon shield = give 10 armor and 10% chance to summon a dragon to fight for you for a minute. i know this trigger involves a random number from 1 to 10...
Alright, its me again. :P Anyways i have this trigger now
Hp
Events
Unit - Nightmare 0000 <gen>'s life becomes Less than or equal to 10000.00
Conditions
Actions
Set Player_group = (Units in Nightmare grounds <gen>)
Unit - Cause Nightmare 0000 <gen> to...
Okay, so i have this boss that i want to spawn creeps when he gets attacked, but i want him to only have 1 creep up at a time, i have this macro copy pasted' so they will spawn in 2 places, but for some reason it spawns 3 right away, then they stop, then they spawn 3 more again when i only want...
Hello everyone. Right now im currently making a warchasers like map, but i want it to be different then the whole tank and spank boss fights where you can run back after you die and continue beating him till he dies. What i want to do is when everyone dies (We'll say the heros) The boss resets...
I have a spell, Death's Grip(Based off of dark summoning). I want it to be able to bring enemy units towards it, not player. But when i cast it, it wont let me bring enemy units, it says you must target your own units, reguardless of what i put in the check box. Right now i have Air, Alive...
Okay, my map is nearing completion, however i dont have a last boss. some of my bosses teleport people around, put them in cages, evolve, ect. however i want the last boss to be a bitch, but im drawing a blank as to what to make him do. Can anyone out there give me some ideas?
p.s. rep if you...
It goes like this, i have this trigger
Vampire Form
Events
Game - The in-game time of day becomes Greater than or equal to 18.00
Conditions
Actions
Set all_heroes = (Units in (Playable map area))
Unit Group - Pick every unit in all_heroes and do...
i have a map, its like warchasers, and i have this idea for a hero. I want to make a vampire, who when he has the switch form skill, he gets stronger and he turns into a vampire at night. however i dont want his entire character to change. is it possible to just change his model to a different...
i have this trigger to summon
shaman
Events
Unit - A unit enters shaman <gen>
Conditions
Actions
Unit - Create 1 Shaman for (Triggering player) at (Center of forest start <gen>) facing Default building facing degrees
Camera - Pan camera for...
ok, if anyone has played world of warcraft, in the dungeon zul gruub, theres are 2 weapons, a right hand claw, and a left hand claw. if you get them both and you equip them, there is a chance you will "Get blessed by the primal god" making you attack faster, harder, and you movment speed goes...
i accidently hit somthing and all the values in my ability tab are all 1 letter things
like this
A
A
A
A
A
A
A
A
S
S
S
S
TT
T
T
T
can anyone tell me what the command is to turn it back to normal?
thx
I have this set of 6 items, and i want to have it do sumthing special when you have all 6 of them in your inventory(like a stat boost, armor boost, or damage boost) but i dont know how to do this
anyhelp? thx =D
ok this is what i have
1st trigget
Regen 1
event-a unit begins casting an ability
condition- ability cast = to Spirit Regeneration
actions-Turn on Regen 2
-wait 10 seconds
-Turn off Regen 2
and regen 2 is
event-every .10 seconds of gameplay
actions-Creat...
im trying to make creeps spawn from a house for as long as its up...and when you destroy the house the creeps stop spawning...and a max of 3 creeps spawned at once
iv fiddled around with it but to no prevale.
any help?