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  1. E

    continue anim during move trig

    pretty much, i want to make a unit play its walk anim whilst i am periodically moving it (it gets moved 25 times per second) nuthing iv tried works, the unit must still be targetable, selectable. the unit has no attack and no active abilities. can anyone help?
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    Advise for z axis projectile system

    hi again, im making an aos type map with a war between 2 castles, at the start of the map u will choose ur unit for every kill (or maybe death) u will get gold which allows u to use better units. i was considering making projectile systems for archers and ranged siege units (only for player...
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    Need A spell idea/request

    i really want to make a spell that will be fun to make but the only ones i can think of are boring, so im taking a couple requests, just give me a CLEAR description of what the spell does and i will try to make it ( i only use gui so dont ask for something stupidly complicated)
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    changing terrain (paths)

    hello, im making a space theme map but i want to replace some of the terrain. can anyone give me a list of the terrain paths thnx in advance:thup:
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    spawn conditions

    ok im making a map and enemies are only supposed to spawn if there are less than 7 (in 1 region, there is more than 1 failing spawn trigger) but they keep on spawning events every 5 seconds conditions number of units in( units in spawn1 <gen>( matching( matching unit is owned by player 12...
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    item re-pickup system?

    sorry about the dodgy name i didn't know what to call it. ill tell you about my map first or it wont make much sense. each player has 1 ship, they use that ship to destroy their enemies ship. they only have one unit at a time. they can buy items to help them destroy other ships. when their ship...
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    triggering problem

    ok, im making a map and the idea is:all movement is arrow keys, there are 3-4 units (so far) each unit has triggered attacks (a melee, missile, homing missile) and the aim is to kill the enemies. iv done the melee but im stuck on the missile, here is my triggeres: Missile atk Events...
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    wont work

    hello helpers, im having a problem with maps that iv downloaded. some of them wont let me play when i select them in tft. not talkin bout the editor but the actual game (wont open in editor either but just want to play them). when i select them to be played the race/team/handiap bit doesn't...
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    Triggered Spell Help

    well, im having trouble getting my spell to work properly this is what iv got the part that isnt working is that it wont wait for the caster to get to the target to do the damage other times that iv changed it the damage wont happen. can someone help me plz
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    auto cast

    how do i make this work. order unit to cast holy light on nearby unit if it has 50 or less life freehand event a unit is attacked condition attacked unit health less than or equal to 50 action set temp_caster to [random unit in 500 range of attacked unit [if it has holy light]] order...
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    spell help: pulse

    g'day peeps. what i want/need is an ability that moves enemy units in x AEO away from the caster. and i couldn't find it in another thread. +rep for help thanks in advance:)
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    Ability defend?

    strait to the point, is it possible to make defends chance of deflecting more than 30%.:banghead:
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    attack anim

    Ok, well i'v imported a unit, (and it is awsome) it has like 8 or so attack anims some of them look like they should be ranged and some look like they should be melee. is it possible (in gui) to stop it from using certain anims for normal attacks.
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    ability help

    i was just looking through some old threads and somthin i saw gave me an idea for an ability i think would be cool. when a specific unit type is on a certain terrain it gains an armor or damage bonus. is this possible.
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    need spell help: rock prison

    i want to make a spell that when used it will make a wall of rocks a certain distance away from the caster in a circle. need help with the triggering must be GUI. -not urgent
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