When I do something like this
static method onExit takes nothing returns boolean
local trigger trr=GetTriggeringTrigger()
local thistype this=GetTriggerData(trr)
local unit l=GetFilterUnit()
local unit d
if IsUnitEnemy(l,.p) and...
Ok, i know there are a lot of Omnislash spells encoded, but only found one approved in THW, and it's GUI. Anyway, i'm not going to send this as a resource because people don't like repeated spells :D
Requirements:
GT - Jesus4Lyf
TimerUtils - Vexorian
Here's a test map, wich has the...
Well, I'm learning vJass and i make an spell from DotA, Elune's Arrow of Priestess of the moon.
Does it have any leak? Or something else I should change?
Map download
Here's the code:
scope Elune initializer Init
globals
private hashtable ht =...
Hello.
I have a spell that moves an unit periodically to forward (with SetUnitPosition function).
But when the unit reaches the limits of the map (where is the "black area"), it continues moving.
How do i stop the unit when it reaches the "black area"?
Something like this:
if...
Hello, I tried to make a spell with JASS, using hash tables.
The function of the spell is to invoke a rain of fragments of ice that damages non-mechanical units, and purging mechanical units.
I use as a base spell, the Starfall of Priestess of the Moon and I've modified the effect.
To do this I...