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  1. Z

    GetTriggeringTrigger in Filter function?

    When I do something like this static method onExit takes nothing returns boolean local trigger trr=GetTriggeringTrigger() local thistype this=GetTriggerData(trr) local unit l=GetFilterUnit() local unit d if IsUnitEnemy(l,.p) and...
  2. Z

    Another Omnislash. vJass

    Ok, i know there are a lot of Omnislash spells encoded, but only found one approved in THW, and it's GUI. Anyway, i'm not going to send this as a resource because people don't like repeated spells :D Requirements: GT - Jesus4Lyf TimerUtils - Vexorian Here's a test map, wich has the...
  3. Z

    Spell from DotA to practice vJASS. It's fine?

    Well, I'm learning vJass and i make an spell from DotA, Elune's Arrow of Priestess of the moon. Does it have any leak? Or something else I should change? Map download Here's the code: scope Elune initializer Init globals private hashtable ht =...
  4. Z

    Map limits for a unit in movement

    Hello. I have a spell that moves an unit periodically to forward (with SetUnitPosition function). But when the unit reaches the limits of the map (where is the "black area"), it continues moving. How do i stop the unit when it reaches the "black area"? Something like this: if...
  5. Z

    Problem with spell

    Hello, I tried to make a spell with JASS, using hash tables. The function of the spell is to invoke a rain of fragments of ice that damages non-mechanical units, and purging mechanical units. I use as a base spell, the Starfall of Priestess of the Moon and I've modified the effect. To do this I...
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