How can I reduce normal damage from a unit
for example lets say that this units normal damage is 20 and we want to reduce the 10% of it.
Is there a trigger for it or maybe a system in here?
I am asking u coz I currently dont have the time for searching
I am making every unit in unit group to move to 1 point but only one of them moves there
does this trigger have a problem
what should I do?
forget about it I just solved the problem
I have a spell that summons 2-3 units and then I want those units to move where u point the caster to move
when I test the map only 1 of them obays
what shal I do to make all of them obay
what I have made so far to save the hashtable is save the value of the dummy and of the caster and have...
if you have a strange type of mana and you cant use your normal mana,
I am thinking of using research
my question is:
although you can research sth via a trigger, I thing that the opposite is not so simple (I thing you need to create dummies for this)
I am kinda new in hashtables
and
I have tryed saving points in a hashtable but it seems like they are not being saved
what should I do ?:confused::confused::confused:
is there a different way to save points in hashtables?
I have made a dummy unit to cast the web ability on a flying unit but it takes for the dummy 0.45 sec to cast the ability
I have seted the missle speed to 0 and the units turn rate to max(3) but nothing has changed , what should I do in order to increase the cast speed?
I will give +rep to...
I have made a buff which is a tree to be on the target but I want just the stand animation of it what should i do?
this is the tree's path : Doodads\Barrens\Plants\Barrens_TreeDoodad\Barrens_TreeDoodad6.mdl
I know that many of u are familiar with the event and with condition
A unit is being attacked
attacking unit equal to...
the problem with this one is that the trigger works even if you decide not to attack the unit
for ex if you will make as an action to deal 10000 damage to the attacked...
I am currently creating an ability where there should be a condition which would check whether the current position of the unit has changed.
Does there exist such a condition, and if yes, where is it?:confused::confused::confused::confused:
I am always triyng to thing of names but in the end I can't come out with any ideas so I am wondering if there exists sth like a name generator or maybe sth that mixes many words into an other one (e.g. voldremord = sb who wants to kill people)
plz help
I think that there is a way to make you visible when casting wilndwalk without trigering
is there or not?
Edit: don't care for this "?" I used in the title
I am testing a spell based on imolation and I want when you activate the spell to have a special effect and when deactivating it to have an other one
the problem is on the events :
when deactivate the spell nothing happens
when I reactivate it :
the second special effect appears !
plz help
I am making a map where you will be in a team and you will have to destroy every enemy's base
there will be 4 teams of 2-3 members
each team's base will be at the corners of the map
towers will protect these bases
there will be lanes where creeps will pass from
in other words it will be...
this is a post to all warcraft 3(or starcraft 2) players:
do you find leage of legends as a nice game or not
you can download it it's 100% free
I don't have any relationship with this game I just know that it is like dota
I have been making 2 undead heroes and I want a third one to finish with the undead
the hero must be strength and needs to have either 3 abilitys and an ultimate or 3 abilitys and 2 ultimates (1 normal ultimate and 1 greater one which he gains when he levels up his ultimate at lvl 4
(last...