This is a map that I finished a long time ago, and I feel like picking it up again and updating it. Here we go...
Gamplay: The host (red) will start the game by typing in a number from 10 to 100. This number becomes the goal of the game, however; this number is not the amount of kills needed...
Alright, this is my first time posting in member's projects, so I hope I'm doing it right...
This is a map I've been working on for quite a while now. I haven't come up with a name for it yet, but here's how the game plays out...
Gamplay: The host (red) will start the game by typing in a...
Hey, I've seen in some Run Kitty Run maps that they have the units starting moving from the wander ability more often, like a second or two after they stop, they start going again. But when I put wander on my units, they only wander once every about 10-30 seconds. How can I make them wander more...
So I'm stuck on yet another small problem with my map. Since it's a hero arena type map, I decided I'd put in combining items. So I'm making a few items that are used primarily for combining. One of them is a fireball, which, in addition to being a good combining item, you can also throw it at...
Hey, I'm working on a map I have, and I'm trying to make any unit that belongs to Neutral Hostile and gets Charmed by a Dark Ranger respawn after 7.50 seconds times it's level. Here's what I've got so far:
Charm Respawn
Events
Unit - A unit Starts the effect of an ability
Conditions
(Owner...
Hey so I'm making this map sorta like a free for all hero arena. I decided I'd release the first one with 24 heroes, and knowing I would never manage to think up and make 24 custom heroes, I decided I'd take the 16 melee map heroes, Dark Ranger, Naga Sea Witch, and 6 custom heroes. All basic...
I'm trying to make a version of Priestess of the Moon's Starfall called Rockfall. I can't figure out how to make it stun anything that gets hit by a "star". Also, it would be cool if someone could tell me how to make it rain rocks instead of "stars", but that's not as important.
hi I've been working on a map for a long time now and I have a trigger that has been working up until I created a hero with a modified Black Arrow ability. Here's the trigger:
Events
Unit - A unit Dies
Conditions
(Alleyway <gen> contains (Position of (Triggering unit))) Equal to True
(Owner...