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  1. A

    trigger to cast custom ability

    how do i use a trigger to order a unit to cast a custom ability? i found: Unit - Order Unit to Human Sorceress - Slow Unit but that only works with default WC abilities
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    auto casting ability

    there isnt a way to trigger something like this: Pick unit closet to "unit" and order "unit" to cast "custom ability" targeting "picked unit"
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    auto casting ability

    could someone please explain how to do this with triggers? i cant figure it out
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    auto casting ability

    target based abilities. like forked lightning or firebolt or similar custom abilities
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    auto casting ability

    that didnt seem to make a difference. im thinking maybe a trigger..but idk how it would be done
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    auto casting ability

    how do i give a unit a spell that will autocast at the nearest enemy unit every time the cooldown runs out?
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    Multiple custom abilites based on the same ability

    i changed them both to different strings and still got the same result
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    Multiple custom abilites based on the same ability

    i want to have multiple custom abilities based on the same ability (metamorphosis). However when a unit has these multiple abilities, when one is used they all perform their actions. im pretty sure its because they are based off of the same ability. is there a way to make these abilities...
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    [Model Request] pandas are involved

    This request is simply the replacement of the rock in the catapult with a sitting version of the panda model. it will probably have to be scaled down to fit the catapult so if you could also scale down the separate panda model equally that would be appreciated. :D Thanks! +rep of course...
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    regrowing trees

    well i realized the reason my trigger wasnt working by myself. But +rep for you two anyways. thanks;)
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    regrowing trees

    I dont know how to use JASS. im looking for a way to do it with GUI
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    regrowing trees

    im simply looking for a way to make previously destroyed trees come back to life from a spell. its basically the exact same concept as the builder in Heroes and Empires for those of you who have played that. a unit casts an ability and the trees in the AoE of the spell should be resurrected
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    Moving units towards a point?

    my guess is that because 5 is a very small value and it occurs every .03 seconds the "shaking in place" is actually them slowly moving in that direction. Try giving it a condition that will not occur every .03 seconds and increase 5 to something more noticeable Edit: If youre trying to have...
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    How to revive a unit

    couldnt it be a generic trigger that would work for all units? or all units in a preselected group?
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    How to revive a unit

    im a bit of a noob so this might not be possible what if you made it so that when a unit is dealt a blow that would normally kill it a trigger goes into effect that makes the unit not die and be left with 1 health. then instantly move that unit to somewhere not on the playable map and reset...
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    How to revive a unit

    maybe a dummy unit that has a revive spell that is triggered to cast when the unit dies? Im just guessing from the top of my head good luck
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    Life System

    you will need to make an integer variable. call its "lives" to stay simple Then use this: Set lives = (lives - 1)
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    AI editor

    http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=53937
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