The bugfixing
All variables return what they should return.
and what do you mean by there is no triggering player, as far as I know it works, I think that wc3 pics the owner of the triggering unit as the triggering player.
And what I do with the string is magic :P
- when a player casts...
I've got 2 triggers for the attack;
The first one fires when the player uses a standard attack and starts a timer.
The second one fires when the timer expires and is the actual attack trigger. Be aware it's a big trigger.
Apolagies for the long post, I couldn't seem to find out how the...
Hi all
I have a serious problem in a game I'm trying to make, which makes it impossible to play. I will first give you a basic idea about the game, then a basic idea of the problem and then what i've managed to find out about the problem and some details. Thanks in advance for even reading...
Thanx that solved it :D
+rep
I also changed it so that it let's the bots only move when they have no current order, else they would change walking direction every 2 seconds.
Then your making sure the unit won't attack itself, though before that I removed the unit already from the unitgroup.
I could solve the problem by removing the condition of:
- current order not equal to attack.
But now I have a new problem, he doesn't keep attack a unit untill the unit...
And what do you do with those custom values?
What the bots have to do is attack players and each other.
It curruntly has a loop which runs for each hero;
it checks if the hero is alive
then it puts all units in range in a unit group.
if there are more than 0 units in the unit group...
Their is a maximum of 11 bots, which are AI controlled heroes. Those bots are all FFA, so every other bot they encounter is concidered an enemy however this script doesn't make a bot attack other bots (even though they are in the AItargetgroup).
The wierd thing is, that after some testing and...
I'm making a map where I need an AI similar to a Hero Arena AI. Though the AI has to be from 1 player; neutral hostile (because all players slots are used by players).
This is my script:
AI noob FFA
Events
Time - Every 2.00 seconds of game time
Conditions
Actions...
I had the same problem, but I managed to solve it, here's what I did:
- I have vista, and I opened it as administrator (not sure if this helps) :P
- but it still didn't work (in a new map) :(
- Then I opened an old map and it worked just fine.
while typing this reply I tested it again...
You can make one without using the mouse;
I'm currently working on a map, some kind of hero vs hero, with arrowkey movement. If you know all the hotkeys for skills and other stuff you don't need a mouse :D.
Though some skills use the mouse to get a target, but that depends on the hero you...
Your welcome:D
Ok, but how do you move the controllers forward? I noticed they had reallypoints you could set, but not all units moved to those rally points. And sometimes when I looked back at the controller it suddenly had moved forward.:confused:
What I actually meant was like a bonus...
I just downloaded the game and played it in single player.
I took the panda hero and just grabbed some random skills :P, though I only really used avatar and healing wave ( and maybe the aura also helped).
It was fun to play, even though I usually don't really like dota like games this one...
Hi, I was making my own custom game and run in a small problem.
I need a unit (unit-type) to have 800 000 Max HP, but the object editor wont go above 500 000.:banghead:
I have the same problem with hp regen, which won't go above 1000 while I need it to be 4000.:banghead:
Is there anyone who...
You could change the things which are based to ally of player red or green to ally of variable_player1 and variable_player2, and then set player red and green for those variables.
And if player red or green swaps teams you change the variable to another player in the team before changing teams...