I hate world editor so much
the reason it lags (its almost unbearable if youre trying to import this into an ability) is because youre using the "add ability" function.
oh my bad i think it only lags the first time you add it?
thanks for your time, i found something that works sort of. im not sure why animation- "birth" did not work.
i did unit replace unit because every time the unit is replaced the animation plays again. like i said, ive done this trigger in the past and in previous versions of WE it worked but...
i am 100% sure my triggers were written correctly. i have used the same code in the past. i also tried multiple functions... i used "pick every unit belonging to player" AND "pick every unit of type"
and the birth animation works if i select individual units... but WE wont select a bunch of...
Ok so I havn't made a map in a while now- since like 1.21 probably... im going to type it out because its really easy to understand
"angel" is a farm with the resurrection model...
event: every 3 seconds
actions: pick every unit in (playable map area) of type (angel) and animation- play...