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    Applying Buff on a Target

    Not at all, this is JASS, written this spell from scratch, why? By the way, do you know any spells I could use that would prove useful? :D
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    Applying Buff on a Target

    Converted?
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    Applying Buff on a Target

    Well, if it helps, heres soem of that tasty source code: function Trig_Elemental_Wave_Conditions takes nothing returns boolean return GetSpellAbilityId() == 'A004' endfunction function Trig_Elemental_Carrion_Leech takes nothing returns nothing endfunction function...
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    Applying Buff on a Target

    I don't use vJass, for I am not in the mood learning another language :(
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    Applying Buff on a Target

    So... after 2 hours of trying I am now coming here with this issue of mine; How does one add a buff to a unit?
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    Defense Nevyll Hero Siege

    So basically I'm making my own hero siege, for the sixth time. Yes, this is my sixth attempt at this, and this time I'll make it :thup: So, what will be included in this hero siege O' mine? - An open/close way system - 24 unique heroes - 7 spells for each hero! 1 default ability, 5 hero...
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    Custom Map Script vs. BJ

    ...but the fastest would simply be not writing any functions at all, but just using the Atan2() native directly in the trigger? ;)
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    Custom Map Script vs. BJ

    Which is faster, writing a function in the custom map script section of a map and calling it from a trigger, or simply calling a BJ? Example: function GetAngleBetweenPoints takes real x1, real x2, real y1, real y2 returns real return bj_RADTODEG * Atan2( y2 - y1, x2 - x1 ) endfunction...
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    Cool! Well, the only thing that bugs me off is that I get this error message that tells me that...

    Cool! Well, the only thing that bugs me off is that I get this error message that tells me that my version of NewGen is outdated, and I have version 5 :S
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    Nova Spell not working

    Ah, I see... well, I'll reconsider making the spell all over again, this time with improved code, I mean, it cannot be worse :thup:
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    Nova Spell not working

    Anteo, thank you. ALOT! Well, you can't move a unit that has the locust ability with coordinates :(
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    Nova Spell not working

    No, I do not get the message, perhaps I will switch to NewGen after all. Does anyone know a good tutorial or something for NewGen and vJass in general? :rolleyes:
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    Nova Spell not working

    I don't use newgen so I couldn't possibly know.
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    Nova Spell not working

    Ah, thank you, I see now I just made some minor logigal errors :thup: Edit: Thanks, now the dummys are moving, but there are 2 problems: The spell is a bit laggy and No damage is being dealt. function Trig_Water_Nova_Conditions takes nothing returns boolean return GetSpellAbilityId() ==...
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    Nova Spell not working

    Thank you good sir, + rep for you :thup: Another problem; I use PolarProjectionBJ now, and the units still wont move. Also, the trigger seems to get stuck in an endless iteration at these lines: loop exitwhen gDamageGroup == null set uFirstOfGroup...
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    Nova Spell not working

    Hi again, I'm coding a nova spell for a map o' mine, but there is a problem. The dummy units are not moving :S Here's the spell code: function Trig_Water_Nova_Conditions takes nothing returns boolean return GetSpellAbilityId() == 'Awrs' endfunction function Trig_Water_Nova_Filter takes...
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    Urm.. Arrow key moving?

    Try to lock the camera on the unit and proceed by calling the BJ CameraSetupApplyForPlayer :thup: And about that Blizz map; I know, it's hard to understand, but maybe you will have to look at it more than once.
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    New jass scripter here

    Yeah, well, vJass is an extension of JASS, rite? ;)
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    Multiboard Help

    OK, I know zero vJass, but I'd write something like this: function Action_Create takes nothing returns nothing local multiboard M = CreateMultiboard() local force f1 = CreateForce() local force f2 = CreateForce() local integer f1Count = 0 local integer f2Count = 0...
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    New jass scripter here

    Oh, where should I start... A: JASS enables the use of local variables, which enables the awesomeness of fully Multi Unit Instanceable spells and in some cases timers. B: JASS is faster to code in, because you type faster than you click. C: JASS is a programming language, and if you know JASS...
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