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  1. garion992

    Skin Golden Thunder Lizard

    Hello everyone, This is the first skin I have ever posted, so I'm open for comments. I hope everyone will like it!!! :D I changed the horn into gold and removed player colors, so you could better call it a reskin. I think it's much beter then the standard one. Screenie: Skin: Paths for...
  2. garion992

    Create Custom Attachment Points

    hello everyone, My problem is that i am creating a custom model wich is a tree/bush. I want to add leaves by using attachment points. So i need attachment points like "leaf1 Ref". But if i create a trigger in WE with the attachment on unit "leaf1" it won't work? Is it possible to make...
  3. garion992

    Model problem

    Hello everyone, I want to rip a piece of the priest model, the circle on his staff, because it turns with the camera. How can i rip it that all animation and other stuff except the circle of the staff is deleted, so that i have minimum file size? The circle must still turn with the camera...
  4. garion992

    Modelpack New Attachments

    Hello everyone, I was playing a bit with ripping weapons and other stuff from units and other things. After a few pieces I tought: "Lets post it!", and so I did :P Zip file and map with triggers using the Attachments attached! Example of what I made with it: Updated: 20/04/'08 -...
  5. garion992

    Trigger Lags

    Why does this lags, cause of casting too much spells at once? Amulet of Fire Events Unit - A unit Is attacked Conditions ((Attacking unit) has an item of type |c00000080Fire Amulet|r) Equal to True Actions Set TempInt = (Random integer number between...
  6. garion992

    Trigger Improvement

    I have made a trigger but it's pretty messy. I can't think of an other way to improve this trigger, but i think this one is really bad. (but it works XD) Can someone give me some tips how i could make it better? Banker Rate Item Value Events Unit - A unit Acquires an item...
  7. garion992

    Math Formula - Item Cost

    I need a formula for purchasing Items: Copper Cost of Item = (Item Level x 9) x Health of Item In my map there are 3 kinds of Valuta: - Copper (originaly gold. 100 Copper = 1 Silver) - Silver (originaly lumber. 100 Silver = 1 gold) - Gold (originaly food) So if my item is Level 10 and...
  8. garion992

    Item Level

    I have Units with 10.00 cooldown time on their attack, i want it to be 3.00 if they get item Sword. i used gloves of haste ability with attack speed increase 0.70 with the idear that 70% of 10.00 = 7.00 -> 10.00 - 7.00 = 3.00, however the time between the attacks is longer than 3 seconds...
  9. garion992

    Using Chaos

    I want to use Chaos for changing my hero from Strength based to Agility Based, so that Agility becomes the Primary Attribute. But how do i let him use Chaos with a Trigger? Thx, Garion992
  10. garion992

    Little Question - Target Undead

    I Have an item, called Undead Slayer. The item has 10% chance to deal 350 damage to Undead units. How can i target Undead units in triggers? thx, Garion992
  11. garion992

    Special Effect

    If you have a Triggered Spell, and you want to make some special effects, do you need to maek all special effects like this: Actions Create Special Effect at Point Wait 0.60 Seconds Destroy lastcreated Special Effect Create Special Effect at Point Wait 0.60 Seconds Destroy...
  12. garion992

    Missile Art - Simple Question

    I have a Spell that summons a Bear, i wanted to change the Projectile of the unit when it gets the spell. I tried to change the Art - Missile Art in the spell, but it doesn't works. Wich field must i edit to let this work, or must i create a new spell (wich one?) and give that to the Hero for...
  13. garion992

    Attack Range

    How can i Increase the Attack Range of a unit? Like in Dota, Templar Assassin, the Psi Blades spell?
  14. garion992

    Ghost Invisibility

    How to make Ghost invisible, and when they attack visible? So not permanent? thx garion992
  15. garion992

    floating text

    Critical Strike shows the crit above your head, right? how to get rid of it! Advanced -> Game Interface -> and then????? thx garion992
  16. garion992

    Team Duel

    Hello everyone! I have a map like footman frenzy, its pretty good and fun. But i tried to make a Duel Arena in the map, so every 180 secs all heroes must duel there. I tried a lot and searched much and i only founded triggers for 2 teams. It would be nice if this became a tutorial. Wat i...
  17. garion992

    Spawning Units

    hi all, i wanted to make a trigger that if you type a string you get units. trigger: Create Units Events Player - Player 1 (Red) types a chat message containing create as A substring Conditions Actions Unit - Create (Integer((Substring((Entered chat string), 8...
  18. garion992

    Hero XP Question

    Hero problem I have some questions about heroes... 1: Heroes share the exp gained in an area. How ca i set that off? 2: Max hero level is 18. But i want some heroes to get only level 4. Should i use this code, or is there something better? Murloc Ranger Events Unit - A unit Gains a...
  19. garion992

    Combining Converted GUI Triggers

    Little Question I have made a Function, just converted, but there seems something unlogical in it. function TrigUnitName takes nothing returns boolean if ( not ( GetUnitTypeId(GetEnteringUnit()) == 'hfoo' ) ) then return false endif return true endfunction is this...
  20. garion992

    casting problem

    i have 2 spells based on the same spell, Holy Light. but if i cast one of them it casts the other, so i think they have the same ID or something. How do i solve this?
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