Hello everyone,
This is the first skin I have ever posted, so I'm open for comments.
I hope everyone will like it!!! :D
I changed the horn into gold and removed player colors, so you could better call it a reskin. I think it's much beter then the standard one.
Screenie:
Skin:
Paths for...
hello everyone,
My problem is that i am creating a custom model wich is a tree/bush. I want to add leaves by using attachment points. So i need attachment points like "leaf1 Ref".
But if i create a trigger in WE with the attachment on unit "leaf1" it won't work?
Is it possible to make...
Hello everyone,
I want to rip a piece of the priest model, the circle on his staff, because it turns with the camera.
How can i rip it that all animation and other stuff except the circle of the staff is deleted, so that i have minimum file size? The circle must still turn with the camera...
Hello everyone,
I was playing a bit with ripping weapons and other stuff from units and other things. After a few pieces I tought: "Lets post it!", and so I did :P
Zip file and map with triggers using the Attachments attached!
Example of what I made with it:
Updated: 20/04/'08 -...
Why does this lags, cause of casting too much spells at once?
Amulet of Fire
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has an item of type |c00000080Fire Amulet|r) Equal to True
Actions
Set TempInt = (Random integer number between...
I have made a trigger but it's pretty messy. I can't think of an other way to improve this trigger, but i think this one is really bad. (but it works XD)
Can someone give me some tips how i could make it better?
Banker Rate Item Value
Events
Unit - A unit Acquires an item...
I need a formula for purchasing Items:
Copper Cost of Item = (Item Level x 9) x Health of Item
In my map there are 3 kinds of Valuta:
- Copper (originaly gold. 100 Copper = 1 Silver)
- Silver (originaly lumber. 100 Silver = 1 gold)
- Gold (originaly food)
So if my item is Level 10 and...
I have Units with 10.00 cooldown time on their attack, i want it to be 3.00 if they get item Sword.
i used gloves of haste ability with attack speed increase 0.70 with the idear that 70% of 10.00 = 7.00 -> 10.00 - 7.00 = 3.00, however the time between the attacks is longer than 3 seconds...
I want to use Chaos for changing my hero from Strength based to Agility Based, so that Agility becomes the Primary Attribute. But how do i let him use Chaos with a Trigger?
Thx, Garion992
I Have an item, called Undead Slayer. The item has 10% chance to deal 350 damage to Undead units. How can i target Undead units in triggers?
thx, Garion992
If you have a Triggered Spell, and you want to make some special effects, do you need to maek all special effects like this:
Actions
Create Special Effect at Point
Wait 0.60 Seconds
Destroy lastcreated Special Effect
Create Special Effect at Point
Wait 0.60 Seconds
Destroy...
I have a Spell that summons a Bear, i wanted to change the Projectile of the unit when it gets the spell. I tried to change the Art - Missile Art in the spell, but it doesn't works.
Wich field must i edit to let this work, or must i create a new spell (wich one?) and give that to the Hero for...
Hello everyone!
I have a map like footman frenzy, its pretty good and fun.
But i tried to make a Duel Arena in the map, so every 180 secs all heroes must duel there.
I tried a lot and searched much and i only founded triggers for 2 teams. It would be nice if this became a tutorial.
Wat i...
hi all, i wanted to make a trigger that if you type a string you get units. trigger:
Create Units
Events
Player - Player 1 (Red) types a chat message containing create as A substring
Conditions
Actions
Unit - Create (Integer((Substring((Entered chat string), 8...
Hero problem
I have some questions about heroes...
1: Heroes share the exp gained in an area. How ca i set that off?
2: Max hero level is 18. But i want some heroes to get only level 4. Should i use this code, or is there something better?
Murloc Ranger
Events
Unit - A unit Gains a...
Little Question
I have made a Function, just converted, but there seems something unlogical in it.
function TrigUnitName takes nothing returns boolean
if ( not ( GetUnitTypeId(GetEnteringUnit()) == 'hfoo' ) ) then
return false
endif
return true
endfunction
is this...
i have 2 spells based on the same spell, Holy Light.
but if i cast one of them it casts the other, so i think they have the same ID or something.
How do i solve this?