Hi guys.
I've got a problem, I made a trigger:
hfd
Events
Unit - A unit owned by Player 11 (Dark Green) Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number...
Hi folks
I'd like to know if it's possible (and if, how) to make a trigger that will display a text to all players sayning "Team 1 has captured the middle" (example). If a certain region no longer contains a unit from team 2.
But as soon a unit from team 2 enters the region when no units...
Hi there folks, i'd like to know if it's possible in any way to make a trigger that increases the dmg of a tower by XX% or XX value?
I'm talking about a trigger like:
Event:
Unit - Finishes an upgrade.
Condition:
Action:
??
That's about how descriptive i can be, tell me if you need more info...
I've tried so many times but i just can't make it work. Can someone help me making a dummy that casts a custom spell 1 time every second over 15 seconds. I'd really appreciate any help.
Hello i need like a spell or "unit" i can attach a trigger to, that when it spawns it creates, for instance 10 Rain of fire special effects at random points in a specific region, that actually deal dmg. I cant figure out a way to do it, help please?
Bond0
What is the smartest income system without using the unit value thing? I kinda need an income system, that is :-)
EDIT: I've searched the forum but i cant find a thread that describes my problem, basically i need a trigger to add a specific number to the players income in wood each time he...
As the title says, i need a trigger that will make units attack enemy units when they get in range, or a smart replacement that will work instead of withing range thing. I think it is possible but i just cant figure out how, can someone help me?
B0ndo
Hello there guys.
Im new at this forum, so hey :-)
Im creating an "Age of War" like map where you send units towards an enemy player. For an example player red is against player yellow, so when red sends units the units will appear as dark green's units so he cant control them, and player...