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  1. J

    About MUI

    If only one unit per player can cast a spell, it's called MPI. If more than one unit (regardless of owner) can cast a spell, it's called MUI. My question is what is it called when a unit can cast a spell more than once before it's effect finishes? MCI (Multi Cast Instanceable) maybe? If...
  2. J

    SetUnitLookAt makes you look at or moves bone

    Is this function 1-makes whichUnit look target's selected bone(noooooo) or 2-moves wihchUnit's selected bone (pleeease).It seems it does first one but I thought I can move a unit's leg :D
  3. J

    What can I do with GetTriggeringRegion ?

    function SpawnActions takes nothing returns nothing local region re = GetTriggeringRegion() //And ? endfunction function InitTrig_Spawn takes nothing returns nothing local trigger t = CreateTrigger() call TriggerRegisterEnterRectSimple(t...
  4. J

    GUI handle Id problem

    This is the first time I used hashtables in GUI, can someone tell me what is wrong with this skill?(target type: unit or point) Sprout I Know it leaks nvm, leakless one looks odd. Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast)...
  5. J

    Jass With Object Editor :O

    wtf I2S(GetRandomInt(1, 2))
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