so i have some good experience in jass so i thought i'd start on vjass, but i don't know where to get a vjass program or what it would be called. i've googled it and searched here and cant find download links.
can someone link me or explain where to get it.
+rep for help
o.k. so problem is i created a ton of units, object, spells, and buffs but now i want to change he map they are on is there an easy way to do this besides copy paste each one?
ok so i help 2 spells, knock-back spell and jump/slide spell
my problem with jump is coming up with the basic idea of how to make a jump spell
and with push-back i need to make it push far enough and look smooth while doing so
here's what i think might work but not really sure
jump...
amazing spell and don't know why it isn't working but as far as the special effects go, i don't know if u want this but i think it is creating a bunch of special effects and then deleting the last one created right away
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(manashieldoff))
Actions
is this what you are asking for?
Melee Initialization
Events
Unit - A unit Dies
Conditions
(All units of (Units owned by Player 1 (Red) matching (((Triggering unit) is A Hero) Equal to True)) are dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
i thought it would be
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Playable map area)
but i cant get that to work
ill keep looking into it
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Unit - Remove Footman 0001 <gen> from the game)
also if you want there unit to be removed when they leave and not...
i am trying to figure out how to create model files for different heroes and units
i guess what i am asking is:
is there any good programs to make them?
does anyone know any tutorials that are great for beginners?
and how do i import them into the world editor do i just use import manager?
ill try to help explain it and if i have time later and ur not helped ill look into it but,
is this what u want:
u want a spell that targets a position, if it hits an enemy then it targets the position of another enemy then attacks there multiple times right?