Hello, i have made a map in wc3 and would like it now in starcraft.
I have not looked at the starcraft 2 editor so far but i assume its rather similar to the wc3 editor.
Is there a way to copy the map over without having to rebuild it?
(Mainly the triggers, towers and units and those stuff i...
is there any way to copy terain?
Im making a td with complex roads and it would be nice if i can copy these roads to 4 different areas instead of making them 4 times.
Its really hard to make them exactly the same
lol thx i had 2 triggers one to create the human builder and one to create the frost when typing -human
I was sure i checked the triggers so many times the problem was nowhere to be found, i guess i was just blind :) thanks for opening my eyes
i use this trigger for my TD
Corpse Clean Up
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to hostileCreeps
Actions
Wait (Random real number between 3.00 and 5.00) seconds
Unit - Remove (Triggering unit) from the game
So...
Pick Frost class red
Events
Player - Player 1 (Red) types a chat message containing -frost as An exact match
Conditions
(Number of units in (Units in (Playable map area) owned by Player 1 (Red))) Equal to 0
Actions
Unit - Create 1 Frost Builder for...
Player - Player 1 (Red) types a chat message containing -frost as An exact match
(Number of units in (Units in (Playable map area) owned by Player 1 (Red))) Equal to 0
Unit - Create 1 Frost Builder for Player 1 (Red) at (Center of Spawn region Red <gen>) facing Default building facing degrees...
Hello, im making a td and im having some issues.
I am able to pick from
Human builder
Frost builder
Poision builder
But every time i type -human it spawns a frost builder for some odd reason.
Also im player one (red) but im displayed as blue colour.
pls help!!
Here is the...
Hey, been making a td for a week or so and i ran into some issues when testing it.
Once the maze is long enough the creeps start moving backwards and in different directions instead of straight through the maze and to the endpoint.
and triggers to fix this?
Well as the title says i need help creating some sort of anti block for my td.
If i enable attack on the units they smash every tower in the whole maze when they get blocked and they also smash towers sometimes when they get blocked by other creeps and not by towers.
Any way to fix this?