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  1. Parsival

    AoE Bash

    Hi. I just wanted to make AoE Bash. You know, chance of stunning enemy in range by attacking one of them. I know it's impossible in Object Editor and I need to make a script. I created ability based on normal Bash ability (has its own buff). Now I want to create dummy unit every time bash is...
  2. Parsival

    Sound for specific player -.-

    Hi, How to play sound for specific player? I tried StartSoundForPlayerBJ() and stuff like this: Actions Custom script: if GetLocalPlayer() == udg_Player then Sound - Play Sound Custom script: endif But doesn't work -.- Was testing with computer only (maybe that's a reason?)...
  3. Parsival

    TD FiveTeam TD Reborn

    FiveTeam TD Reborn [BETA] FiveTeam TD Reborn BETA VERSION Hi everybody! At first, sorry for my English :) I'm proud to present you my first serious map. Well, it's not 100% mine. This was an old forgotten TD map from RoC which I randomly chose to open in Editor someday just to check if...
  4. Parsival

    One stupid question about player's defeat

    Hi. Well, it should be very simple, but... how to make player's defeat? I used this: Game - Defeat PLAYER with the message: Game Over But I get this: (sorry for language) How to defeat player like in other UMS? I dont want those 4 useless options. Thanks.
  5. Parsival

    Unit spawn optimizing

    Hi. I'm making a TD map and I need to spawn large amount of creeps each round (~25 for each player and there is place for 10ppl). Well, that's how I do it, but I tried many solutions: Actions For each (Integer IntegerC) from 1 to AllPlayers, do (Actions) Loop - Actions If (All...
  6. Parsival

    Small question about memory leaks removing

    Hi. If I set TempPoint like this: Actions Set TempPoint = (Center of Region) Set TempPoint = (Center of OtherRegion) Custom script: call RemoveLocation (udg_TempPoint) Does (Center of Region) still stay in memory? I mean, do I have to remove location before setting new value...
  7. Parsival

    Wait breaks a loop?

    Hi there. I found out that the 'Wait' action used inside of For loop lets to do next iterations before all actions are done. Example from my map... Actions For each (Integer A) from 2 to 10 do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else...
  8. Parsival

    Good map protector?

    Hi. What do you use for protecting your maps? Does it still work fine? I'm using original World Editor version and I need to protect my map from opening by other mappers. Thanks!
  9. Parsival

    Breaking out from loop?

    Hi :) Is it possible to break a loop and continue actions outside? Something like break; in C. I need to create infinite 'for' loop. I have to use GUI also. Any ideas? Thanks in advance.
  10. Parsival

    Local fade filter?

    Hi there, I think I'm not the first one who needs this feature. I need to create fade filter for one player. I found this stuff: Should it work properly? What do You use when You need fade filter for specific player? Thanks in advance and sorry for my poor English :)
  11. Parsival

    Doodad model dissapearing suddenly

    Hi, This model of ceiling was very small at first. I resized it to about ~6x. That's how it looks: And that's how it looks after scrolling camera and leaving this model at the edge of the screen: I hope You know what I mean (my English sux as always :(). Is it possible to fix it...
  12. Parsival

    No idea for title. Question about models.

    Hi there, I have no idea for title and description. Just take a look please. It's a ceiling, lol. :) Is it possible to ignore cliffs and make it 90' towards ground? Thanks.
  13. Parsival

    Scaling attachment?

    Hi, Is it possible to scale attachment model without modifing its file? I can't believe it's impossible. You can scale unit's model in Object Editor for example. Thanks.
  14. Parsival

    Refering to expired timer

    Hi, Am I able to refer to expired timer which turns on trigger? Example: Events Time - Timer[1] Expires Time - Timer[2] Expires Time - Timer[3] Expires Time - Timer[4] Expires Dunno why it has not a proper icon. And now I want to...
  15. Parsival

    Worker classification problem

    Hi, I wanted to make a dummy unit which can be selected by player. I decided to give him 'worker' classification so I can see his portrait in left-down corner. Now I have 2 problems: 1. I cannot select him (I can click, but it does nothing) 2. I don't see as the same portrait file as I...
  16. Parsival

    Anti-attachment model

    Hi, Do You remember this topic? I still need help :( I checked other gun models and it works the same like with Plasma Gun. I also attached it to a Blizzard's marine model and it doesn't work also. But then I tried with other custom model which needs weapon attachment and it worked. I...
  17. Parsival

    I need Your advice!

    Hello! I've got a cool book's model. It has an 'open' animation etc. Now I have to do something with this. I was thinking about 'custom quests system' and... 'credits'. It would be made by multiboard created for specified player in specified time (it will be placed in base). Well, I just...
  18. Parsival

    Too fat guy

    Hi, I have the next small question. Is it possible to make unit able to pass through this 'hole'? If not (but I believe it's possible), do You have any ideas to apply a normal door's model into a bigger 'hole' (x2)? Scalling door's model to 2.00 makes it too high towards wall...
  19. Parsival

    Rotating attachment?

    Hi, I downloaded attachment and i just binded it to an unit. Look at the effect: It should be 'two handed weapon' :( Is there any way to rotate it without using any third party programs? Thanks, and as always: sorry for my poor English ;)
  20. Parsival

    Displaying lvl of unit

    Hi, It's not so important thing, but it just annoys me. Take a look: Poziom == Level It shows when u indicate unit by mouse of course. How to remove this 'Level 1'?:( 'Personal Chest' is a unit(building) with equipment and no attack and move. It's originally made from 'Peasant'...
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